Difference between revisions of "Instill fear (talent)"

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{{Ability_box|image=Instill fear.png
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{{Ability box
|name=Instill fear
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|image=Instill fear.png
|category_type=[[Cursed (category type)|Cursed]]
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|name=Instill Fear
|category=[[Fears (category)|Fears]]
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|category_type={{ct|Cursed}}
|require=Willpower (12, 14, 16, 18, 20)
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|category={{c|Fears}}
(0, 1, 2, 3, 4) level
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|require={{TalentReq/CursedWilReq1}}
|use_mode=activated
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|range=8
 
|range=8
|cost=8 hate
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|cost=8 Hate
 
|cooldown=6
 
|cooldown=6
|use_speed=1 turn
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|desc=
|desc=Instill fear in your target, causing one of several possible fears that lasts for X turns. There is also a 25% chance of instilling fear in any foe in a radius of X. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an X% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by X%. Fear effects improve with your Mindpower.}}
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Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
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You gain 2 new fears:
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*The Paranoid effect gives the target an {{ctmd|30|50%}} chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
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*The Despair effect reduces the target's resistance to all damage by {{ctmd|15|40%}}.
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Fear effects improve with your Mindpower.
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}}

Latest revision as of 04:16, 21 August 2014

Instill Fear
Instill fear.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 8 Hate
Range 8
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.

You gain 2 new fears:

  • The Paranoid effect gives the target an [30]50%cTMD chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
  • The Despair effect reduces the target's resistance to all damage by [15]40%cTMD.

Fear effects improve with your Mindpower.