Difference between revisions of "Clinch (talent)"
From Tales of Maj'Eyal
								
												
				 (Updated talent)  | 
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| − | {{Ability_box|image=Clinch.png|name=Clinch|category_type=[[Technique (category type)|Technique]]|category=[[Grappling (category)|Grappling]]  | + | {{Ability_box  | 
| − | |require=  | + | |image=Clinch.png  | 
| − | + | |name=Clinch  | |
| − | |use_mode=  | + | |category_type=[[Technique (category type)|Technique]]  | 
| − | + | |category=[[Grappling (category)|Grappling]]  | |
| − | |cost=5   | + | |require={{TalentReq/TechsReq1}}  | 
| + | |use_mode=Activated  | ||
| + | |cost=5 Stamina  | ||
|cooldown=6  | |cooldown=6  | ||
| − | + | |desc=  | |
| − | |desc=  | + | Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for {{CTS|3|7}} turns. A grappled opponent will be unable to move, take {{CTPD|20|60}} damage each turn, and {{CTS|5|25%}} of the damage you receive from any source will be redirected to them, up to a maximum of 35%.  Any movement from the target or you will break the grapple.  Maintaining a grapple drains 6 stamina per turn.  | 
| + | |||
| + | You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.  | ||
| + | }}  | ||
Latest revision as of 00:44, 6 August 2014
| Clinch | ||
 
 | ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Grappling | |
| Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 5 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 6 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description |  Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 3–7cTS turns. A grappled opponent will be unable to move, take [20]60cTPD damage each turn, and 5–25%cTS of the damage you receive from any source will be redirected to them, up to a maximum of 35%.  Any movement from the target or you will break the grapple.  Maintaining a grapple drains 6 stamina per turn.
 You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.  | |
