Difference between revisions of "Equilibrium"

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(Separated out formula for high EQ talent failure chance. Added some EQ reduction methods from oozemancer, also Heart of Poosh.)
 
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[[Category:Game Mechanics]] [[Category:Resources]]
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Equilibrium is the [[resource]] used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ". [[Fatigue]] does not impact equilibrium at all.
  
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".
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Equilibrium starts at 0, and is raised by talent use. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent will have a chance to fizzle, resulting in the loss of a turn. This failure chance is shown on the resource bar, and the associated formula is:
  
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
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Talent Failure Chance = sqrt( Equilibrium - Willpower ) / 60
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Equilibrium does not naturally reduce itself over time, but it can be restored by:
 
* Walking on the wilderness map
 
* Walking on the wilderness map
* [[Meditation (talent)|Meditating]]
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* Standing in the area of effect of a Font of Life
* [[Swallow (talent)|Swallowing]] enemies
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* Using the {{t|Meditation}} talent passively or actively
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not
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* Successfully killing an enemy with the {{t|Swallow}} talent
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* Being hit while {{t|Resolve}} is active
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* Coming under a life regeneration effect while under the influence of {{t|Ancestral Life}}
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
* Using [[totems]] with on use EQ regeneration
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* Player or friendly creatures standing in {{t|Mucus}}
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* Sustaining {{t|Mitosis}} while knowing {{t|Reabsorb}}
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* Using the [[Heart of Poosh]] artifact
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Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase equilibrium by 5 times the Vim cost.
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[[Category:Game Mechanics]] [[Category:Resources]]

Latest revision as of 12:10, 19 October 2021

Equilibrium is the resource used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". Fatigue does not impact equilibrium at all.

Equilibrium starts at 0, and is raised by talent use. If Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent will have a chance to fizzle, resulting in the loss of a turn. This failure chance is shown on the resource bar, and the associated formula is:

Talent Failure Chance = sqrt( Equilibrium - Willpower ) / 60

Equilibrium does not naturally reduce itself over time, but it can be restored by:

Note that if a player/creature has an Equilibrium bar, using Vim-based talents will increase equilibrium by 5 times the Vim cost.