Difference between revisions of "T4 Modules Howto Guide"
From Tales of Maj'Eyal
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*[[T4 Modules Howto Guide/Zones|Zones]] | *[[T4 Modules Howto Guide/Zones|Zones]] | ||
*[[NPCs]] | *[[NPCs]] | ||
+ | *[[T4 Modules Howto Guide/AI|AI]] | ||
*[[Objects]] | *[[Objects]] | ||
*[[Inventory Dialogs]] | *[[Inventory Dialogs]] | ||
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*[[Frame Buffers]] | *[[Frame Buffers]] | ||
*[[Developing a static map using the Tiled plugin]] | *[[Developing a static map using the Tiled plugin]] | ||
− | *[[T4 Modules Howto Guide/Resolvers|Resolvers]] | + | *[[T4 Modules Howto Guide/Resolvers|Resolvers]] |
*[[Particle Effects]] | *[[Particle Effects]] | ||
*[[Uploading a module]] | *[[Uploading a module]] | ||
*[[Creating a standalone release]] | *[[Creating a standalone release]] | ||
{{Module Guides}} | {{Module Guides}} |
Latest revision as of 02:42, 14 March 2016
How to start making a module for the T-Engine 4:
- Getting Started
- Directory Structure
- Engine Structure
- Player Descriptors
- Talents
- Entities
- Zones
- NPCs
- AI
- Objects
- Inventory Dialogs
- Traps (not created)
- Dialogs
- Character Sheet Dialogs
- Stores (not created)
- Factions
- Quests (not created)
- Achievements
- Chats
- Colors
- Frame Buffers
- Developing a static map using the Tiled plugin
- Resolvers
- Particle Effects
- Uploading a module
- Creating a standalone release