Difference between revisions of "Ice armour (talent)"

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(Updated talent)
 
 
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{{Ability_box
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{{Ability box
|image=
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|name=Ice Armour
|name=Ice armor
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|image=Ice armour.png
|category_type=[[Spell (category type)|Spell]]
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|category_type={{ct|Spell}}
|category=[[Frost alchemy (category)|Frost Alchemy]]
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|category={{c|Frost Alchemy}}
 
|require={{TalentReq/SpellsReq2}}
 
|require={{TalentReq/SpellsReq2}}
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
While [[Frost infusion (talent)|Frost Infusion]] is active, your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8<sup> [[Scaling#cS|cS]]</sup> when they hit it.<br />
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While {{t|Frost Infusion}} is active, explosions from your {{t|Throw Bomb}} deposit a layer of ice on your golem for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.
This ice provides your golem with 10–25<sup>[[Scaling#cTSpD|cTSpD]]</sup> additional armour, melee attacks against it deal 5–70<sup>[[Scaling#cTSpD|cTSpD]]</sup> Cold damage to the attacker, and 50% of its damage is converted to Cold.<br />
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This ice provides your golem with {{ctspd|10|25}} additional armour, melee attacks against it deal {{ctspd|5|70}} Cold damage to the attacker, and 50% of its damage is converted to Cold.
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The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.
 
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.
 
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Latest revision as of 09:35, 23 March 2016

Ice Armour
Ice armour.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold.

The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.