Difference between revisions of "Rapid shot (talent)"

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(Updated talent)
 
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{{Ability_box
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{{Ability box
|image=Rapid shot.png
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|image=rapid_shot_2017.png
|name=Rapid shot
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|name=Rapid Shot
|category_type=[[Technique (category type)|Technique]]
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|game_version=1.5.2
|category=[[Archery training (category)|Archery training]]
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|category_type={{ct|Technique}}
|require={{TalentReq/TechsDexReq3}}
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|category={{c|Agility}}
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|require={{TalentReq/TechsDexReqHigh4}}
 
|use_mode=Sustained
 
|use_mode=Sustained
|cost=20 Stamina
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|cost=50 Stamina
|cooldown=8
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|cooldown=30
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|travel_speed=Instantaneous
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|use_speed=Instant
 
|desc=
 
|desc=
You switch to a fluid and fast battle stance, increasing your firing speed by {{CTS|10|50%|0.75}} at the cost of your Accuracy -({{CTS|10.4|20|0.75}}), Physical Power -({{CTS|10.4|20|0.75}}), and critical chance -({{CTS|10.4|20%}}).
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Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by {{cTL|35%|10|25%}} and each time you shoot you gain {{cTS|25|50%}} increased movement speed for 2 turns.
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Ranged attacks against targets will also grant you up to {{cTL|20%|4|12%}} of a turn. This is 100% effective against targets within 3 tiles, and decreases by 20% for each tile beyond that (to 0% at 8 tiles). This cannot occur more than once per turn.
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Requires a sling to use.
 
}}
 
}}

Latest revision as of 22:46, 10 April 2017

Rapid Shot
Rapid shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Agility
Requirements Lvl (22,23,24,25,26) Dex (46,48,50,52,54)
Use Mode Sustained
Cost 50 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Instant
Description Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by 10–25%cTL:35% and each time you shoot you gain 25–50%cTS increased movement speed for 2 turns.

Ranged attacks against targets will also grant you up to 4–12%cTL:20% of a turn. This is 100% effective against targets within 3 tiles, and decreases by 20% for each tile beyond that (to 0% at 8 tiles). This cannot occur more than once per turn.

Requires a sling to use.