Difference between revisions of "Instill fear (talent)"

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(Updated talent)
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You gain 2 new fears:
 
You gain 2 new fears:
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*The Paranoid effect gives the target an {{ctmd|30|50%}} chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
 
*The Paranoid effect gives the target an {{ctmd|30|50%}} chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
 
*The Despair effect reduces the target's resistance to all damage by {{ctmd|15|40%}}.
 
*The Despair effect reduces the target's resistance to all damage by {{ctmd|15|40%}}.

Latest revision as of 04:16, 21 August 2014

Instill Fear
Instill fear.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 8 Hate
Range 8
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.

You gain 2 new fears:

  • The Paranoid effect gives the target an [30]50%cTMD chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
  • The Despair effect reduces the target's resistance to all damage by [15]40%cTMD.

Fear effects improve with your Mindpower.