Difference between revisions of "Instill fear (talent)"
From Tales of Maj'Eyal
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You gain 2 new fears: | You gain 2 new fears: | ||
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*The Paranoid effect gives the target an {{ctmd|30|50%}} chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. | *The Paranoid effect gives the target an {{ctmd|30|50%}} chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. | ||
*The Despair effect reduces the target's resistance to all damage by {{ctmd|15|40%}}. | *The Despair effect reduces the target's resistance to all damage by {{ctmd|15|40%}}. | ||
Latest revision as of 03:16, 21 August 2014
| Instill Fear | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Cursed | |
| Category | Fears | |
| Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
| Use Mode | Activated | |
| Cost | 8 Hate | |
| Range | 8 | |
| Cooldown | 6 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears:
Fear effects improve with your Mindpower. | |
