Difference between revisions of "Ice armour (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Cleanup)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
 
|name=Ice Armour
 
|name=Ice Armour
 +
|image=Ice armour.png
 
|category_type={{ct|Spell}}
 
|category_type={{ct|Spell}}
 
|category={{c|Frost Alchemy}}
 
|category={{c|Frost Alchemy}}
Line 6: Line 7:
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
While {{t|Frost Infusion}} is active, explosions from your bombs deposit a layer of ice on your golem for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.
+
While {{t|Frost Infusion}} is active, explosions from your {{t|Throw Bomb}} deposit a layer of ice on your golem for a duration of {{cs|(0.03 * Spellpower * Talent Level)|2|0|10|8}}.
  
 
This ice provides your golem with {{ctspd|10|25}} additional armour, melee attacks against it deal {{ctspd|5|70}} Cold damage to the attacker, and 50% of its damage is converted to Cold.
 
This ice provides your golem with {{ctspd|10|25}} additional armour, melee attacks against it deal {{ctspd|5|70}} Cold damage to the attacker, and 50% of its damage is converted to Cold.

Latest revision as of 09:35, 23 March 2016

Ice Armour
Ice armour.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.

This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold.

The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.