Difference between revisions of "Timeline threading (category)"

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{{:Rethread (talent)}}
 
{{:Rethread (talent)}}
{{:Gather the threads (talent)}}
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{{:Temporal fugue (talent)}}
 
{{:Temporal clone (talent)}}
 
{{:Temporal clone (talent)}}
 
{{:See the threads (talent)}}
 
{{:See the threads (talent)}}
  
 
<noinclude>[[Category:Category]]</noinclude>
 
<noinclude>[[Category:Category]]</noinclude>

Revision as of 16:45, 5 March 2016

Rethread
Rethread.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 10 Paradox
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed -
Description Rethread the timeline, dealing [20]230cTSpD:PM temporal damage to the target before moving on to a second target.

Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower.


Temporal Fugue
Temporal fugue.png
Game Version 1.4.5
Category Type Chronomancy
Category Timeline Threading
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Spell
Description For the next 3–8cTS:PM turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.

Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.


No longer part of Timeline Threading

Temporal Clone
Temporal clone.png
Game Version -
Category Type Chronomancy
Category Timeline Threading
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Activated
Cost 15 Paradox
Range 6
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Pulls a copy of the target from another timeline of size (2 + Raw Talent Level / 2) or less; the copy stays for 4–8cTL:30,PM turns. The copy and the target will be compelled to attack each other immediately.

The duration will scale with your Paradox.

Note: Sizes 3, 4, 5 correspond to medium, big, huge.


See the Threads
See the threads.png
Game Version 1.4.5
Category Type Chronomancy
Category Chronomancy
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 50
Travel Speed Instantaneous
Use Speed Activated
Description You peer into three possible futures, allowing you to explore each for 4–16cTS turns. When the effect expires, you'll choose which of the three futures becomes your present.

If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.

This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.

This spell may only be used once per zone level.