Difference between revisions of "Seal fate (talent)"
From Tales of Maj'Eyal
								
												
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|category_type={{ct|Chronomancy}}  | |category_type={{ct|Chronomancy}}  | ||
|category={{c|Fate Weaving}}  | |category={{c|Fate Weaving}}  | ||
Revision as of 03:57, 8 March 2016
| Seal Fate | ||
 
 | ||
| Game Version | 1.4.5 | |
|---|---|---|
| Category Type | Chronomancy | |
| Category | Fate Weaving | |
| Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 10 Paradox | |
| Range | Melee/Personal | |
| Cooldown | 12 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description |  Activate to Seal Fate for getExtensionModifier(self, t, 5)  turns.  When you damage a target while Seal Fate is active you gain Spin and have a 10–40%cTL:50% chance to increase the duration of one detrimental status effect on it by one turn.
 If you have Spin Fate active the chance will be increased by 33% per Spin (for 20–80%cTL:100% at three Spin.) The duration increase can occur up to 1–5cTS times per turn and the bonus Spin once per turn.  | |
