Difference between revisions of "Exotic munitions (talent)"

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You have learned to create and equip specialist ammunition:
 
You have learned to create and equip specialist ammunition:
  
'''Incendiary''' - Shots deal an additional 25% weapon damage as fire in a radius 1 ball. This cannot occur more than once per turn.
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[[Incendiary ammunition (talent)|Incendiary]] - Shots deal an additional {{cTWD|10|40%}} weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn.
  
'''Venomous''' - Shots deal nature damage and inflict numbing poison, dealing further nature damage over 5 turns and reducing all damage dealt by 11%.
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[[Venomous ammunition (talent)|Venomous]] - Shots deal {{cTPD|4|36}} nature damage and inflict numbing poison, dealing a further {{cTPD|20|180}} nature damage over 5 turns and reducing all damage dealt by {{cTL|30%|10|20%}}.
  
'''Piercing''' - Shots reduce armor and saves by 5 for 3 turns, and your physical penetration is increased by 10%.
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[[Piercing ammunition (talent)|Piercing]] - Shots reduce armor and saves by {{cTL|30|5|25}} for 3 turns, and your physical penetration is increased by {{cTL|35%|10|25%}}.
  
 
You can have 1 type of ammunition loaded at a time.
 
You can have 1 type of ammunition loaded at a time.

Latest revision as of 02:46, 11 April 2017

Exotic Munitions
Exotic munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (10,11,12,13,14) Dex (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to create and equip specialist ammunition:

Incendiary - Shots deal an additional 10–40%cTWD weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn.

Venomous - Shots deal [4]36cTPD nature damage and inflict numbing poison, dealing a further [20]180cTPD nature damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%.

Piercing - Shots reduce armor and saves by 5–25cTL:30 for 3 turns, and your physical penetration is increased by 10–25%cTL:35%.

You can have 1 type of ammunition loaded at a time.

The poison damage dealt, armor penetration, and save reduction will increase with your Physical Power.