Difference between revisions of "Worm that walks (talent)"

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{{Ability box
 
{{Ability box
|game_version=1.5.10
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|game_version=1.7.6
 
|image=Worm_that_Walks.png
 
|image=Worm_that_Walks.png
 
|name=Worm that Walks
 
|name=Worm that Walks
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Higher raw talent levels will give your horror more equipment slots:
 
Higher raw talent levels will give your horror more equipment slots:
  
Level 1:  Mainhand, Offhand
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* Level 1:  Mainhand, Offhand
Level 2:  Body
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* Level 2:  Body
Level 3:  Belt
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* Level 3:  Belt
Level 4:  Ring, Ring
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* Level 4:  Ring, Ring
Level 5:  Ring, Ring, Trinket
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* Level 5:  Ring, Ring, Trinket
  
 
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it.
 
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it.
 
}}
 
}}
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'''Notes:'''
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* After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
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* The Worm starts out with one regeneration infusion that you can change if you want
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* The Worm can wield one-handed weapons in both weapon slots
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* Damage from weapons is reduced, so weapons that apply debuffs extra valuable.

Revision as of 12:23, 13 August 2024

Worm that Walks
Worm that Walks.png
Game Version 1.7.6
Category Type Demented
Category Friend of the Worm
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Active
Cost -40 insanity
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.

You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:

  • Level 1: Mainhand, Offhand
  • Level 2: Body
  • Level 3: Belt
  • Level 4: Ring, Ring
  • Level 5: Ring, Ring, Trinket

To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it.


Notes:

  • After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
  • The Worm starts out with one regeneration infusion that you can change if you want
  • The Worm can wield one-handed weapons in both weapon slots
  • Damage from weapons is reduced, so weapons that apply debuffs extra valuable.