Difference between revisions of "Terrible sight (talent)"

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(clarified the active vs the passive component)
 
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{{Ability box
 
{{Ability box
|game_version=1.5.10
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|game_version=1.7.6
 
|image=Terrible_Sight.png
 
|image=Terrible_Sight.png
 
|name=Terrible Sight
 
|name=Terrible Sight
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|category={{c|Friend of the Worm}}
 
|category={{c|Friend of the Worm}}
 
|require={{TalentReq/SpellsReqHigh4}}
 
|require={{TalentReq/SpellsReqHigh4}}
|use_mode=Active
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|use_mode= Active & Passive
 
|cost= -10 insanity
 
|cost= -10 insanity
 
|cooldown=20
 
|cooldown=20
 
|range=floor({{cts|3|6}})
 
|range=floor({{cts|3|6}})
|desc=
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|desc= <br>
While within range 3 of your worm that walk you can project an aura of terror.
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* Active: While within range 3 of your worm that walk you can project an aura of terror. At the sight of two maddening horrors fighting together, all your foes in radius floor({{cts|3|6}}) must make a physical save against your spellpower or be stunned for floor({{ctl|10|2|8}}) turns
At the sight of two maddening horrors fighting together all your foes in radius floor({{cts|3|6}}) must make a physical save against your spellpower or be stunned for floor({{ctl|10|2|8}}) turns.
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* Passive: Additionally your Shared Insanity effect will cause enemies in radius 3 to lose floor({{ctspd|15|55}}) spell save and floor({{ctspd|15|55}}) defense for 3 turns.]])
 
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Additionally your Shared Insanity effect will cause enemies in radius 3 to lose floor({{ctspd|15|55}}) spell save and floor({{ctspd|15|55}}) defense for 3 turns.]]):
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}}
 
}}

Latest revision as of 21:42, 13 August 2024

Terrible Sight
Terrible Sight.png
Game Version 1.7.6
Category Type Demented
Category Friend of the Worm
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Active & Passive
Cost -10 insanity
Range floor(3–6cTS)
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description
  • Active: While within range 3 of your worm that walk you can project an aura of terror. At the sight of two maddening horrors fighting together, all your foes in radius floor(3–6cTS) must make a physical save against your spellpower or be stunned for floor(2–8cTL:10) turns
  • Passive: Additionally your Shared Insanity effect will cause enemies in radius 3 to lose floor([15]55cTSpD) spell save and floor([15]55cTSpD) defense for 3 turns.]])