Difference between revisions of "Outmaneuver (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Outmaneuver.png|name=Outmaneuver|category_type=Cursed|category=Predator|desc=Each melee hit gives you a ...") |
(Updated talent) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Ability box |
+ | |image=Outmaneuver.png | ||
+ | |name=Outmaneuver | ||
+ | |category_type={{ct|Cursed}} | ||
+ | |category={{c|Predator}} | ||
+ | |require={{TalentReq/CursedLevReq3}} | ||
+ | |use_mode=Passive | ||
+ | |desc= | ||
+ | Each melee hit gives you a chance to outmaneuver your marked prey, lowering their highest statistic by (4.3 * √ Talent Level) and physical resistance by {{cl|√ Talent Level|100%|8|1|17.9%|2.23}}. | ||
+ | |||
+ | Subject to your effectiveness against the marked prey: | ||
+ | *Your chance to outmaneuver targets of your marked sub-type is {{cl|√ Talent Level|100%|10|1|22.3%|2.23}}. | ||
+ | *Your chance to outmaneuver targets of your marked type but different sub-type is {{cl|√ Talent Level|100%|4|1|8.94%|2.23}}. | ||
+ | |||
+ | The effects last for 10 turns, and can accumulate. | ||
+ | |||
+ | Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. | ||
+ | }} |
Revision as of 03:55, 21 August 2014
Outmaneuver | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Cursed | |
Category | Predator | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each melee hit gives you a chance to outmaneuver your marked prey, lowering their highest statistic by (4.3 * √ Talent Level) and physical resistance by 8–17.9%cL:100% as √ Talent Level varies from 1–2.23.
Subject to your effectiveness against the marked prey:
The effects last for 10 turns, and can accumulate. Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. |