Difference between revisions of "Outpost Leader John"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (I decided to get rid of the distinction between the boss drops and the drops from the base type. This frees up the headings to be used to distinguish versions of the boss, etc.) |
ScienceBall (Talk | contribs) m (Missing words) |
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Line 38: | Line 38: | ||
**If not, a random unique item | **If not, a random unique item | ||
*[[Lore]]: "a torn page from John's journal" | *[[Lore]]: "a torn page from John's journal" | ||
− | *1 item (20%) | + | *1 item (20% chance) |
− | *Money (10%) | + | *Money (10% chance) |
[[Category:Embers of Rage]] | [[Category:Embers of Rage]] |
Revision as of 09:07, 20 July 2021
Outpost Leader John | |||||
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Game Version: Embers of Rage 1.1.10 | |||||
Location | Level range | ||||
Sunwall Outpost | 10+ | ||||
Description | |||||
This warrior's armor glows with a bright golden light.
He wields an ornate sword and shield, and marches towards you with confidence. | |||||
Base Statistics | |||||
Strength | Dexterity | Constitution | Magic | Willpower | Cunning |
20 | 8 | 16 | 6 | 10 | 10 |
Stat Progress | |||||
mag++ wil+ str++ dex+ | |||||
Abilities | |||||
Armour Training (4-8) Combat Accuracy (1-5) Weapons Mastery (1-5) Shield Pummel (1-8) Chant of Fortress (1-5) Searing Light (1-8) Weapon of Light (2-9) Healing Light (1-5) Solar Orb (1-5) Astral Path (4-9)
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WIP
Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.