Difference between revisions of "Crimson Templar John"
ScienceBall (Talk | contribs)  (Initial page. The awkward thing with the start of the div was needed to get rid of an extraneous line break. I don't know if there's a better way to do it.)  | 
				ScienceBall (Talk | contribs)  m (Adding the talent level from the base type won't increase the max it levels up to, only the initial talent level, I think)  | 
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|autolevel=warriormage  | |autolevel=warriormage  | ||
|abilities=<span>  | |abilities=<span>  | ||
| − |   {{t|Armour Training}} (6-  | + |   {{t|Armour Training}} (6-10)  | 
  {{t|Combat Accuracy}} (1-5)  |   {{t|Combat Accuracy}} (1-5)  | ||
  {{t|Weapons Mastery}} (1-5)  |   {{t|Weapons Mastery}} (1-5)  | ||
Revision as of 21:49, 20 July 2021
| Crimson Templar John (Guardian) | |||||
|---|---|---|---|---|---|
  
 | |||||
| Game Version: Embers of Rage 1.1.10 | |||||
| Location | Level range | ||||
| Cave of Hatred | 30-40 | ||||
| Description | |||||
|  Where you once saw a warrior bathed in light,
 whom in an other life you could have even respected, you now see only hatred. This warrior's once glowing armor now emits a sinister crimson light. As he marches towards you can see his eyes, they are empty.  | |||||
| Base Statistics | |||||
| Strength | Dexterity | Constitution | Magic | Willpower | Cunning | 
| 20 | 8 | 16 | 6 | 10 | 10 | 
| Stat Progress | |||||
| mag++ wil+ str++ dex+ | |||||
| Abilities | |||||
 
Armour Training (6-10) Combat Accuracy (1-5) Weapons Mastery (1-5) Shield Pummel (3-10) Chant of Fortress (3-10) Searing Light (3-10) Weapon of Light (3-10) Healing Light (3-10) Solar Orb (3-10) Astral Path (3-10) Call Shadows (3-10) Shadow Warriors (3-10) Shadow Mages (3-10) Focus Shadows (3-10) 
  | |||||
| Crimson Templar John (Summon) | |||||
|---|---|---|---|---|---|
  
 | |||||
| Game Version: Embers of Rage 1.1.10 | |||||
| Location | Level range | ||||
| Cave of Hatred | 40 | ||||
| Description | |||||
|  Where you once saw a warrior bathed in light,
 whom in an other life you could have even respected, you now see only hatred. This warrior's once glowing armor now emits a sinister crimson light. As he marches towards you can see his eyes, they are empty.  | |||||
| Base Statistics | |||||
| Strength | Dexterity | Constitution | Magic | Willpower | Cunning | 
| 20 | 8 | 16 | 6 | 10 | 10 | 
| Stat Progress | |||||
| mag++ wil+ str++ dex+ | |||||
| Abilities | |||||
 
Armour Training (6-13) Combat Accuracy (1-5) Weapons Mastery (1-5) Shield Pummel (3-10) Chant of Fortress (3-10) Searing Light (3-10) Weapon of Light (3-10) Healing Light (3-10) Solar Orb (3-10) Astral Path (3-10) Call Shadows (3-10) Shadow Warriors (3-10) Shadow Mages (3-10) Focus Shadows (3-10) 
  | |||||
WIP
After defeating Crimson Templar John, you will be presented with a choice of whether to destroy him to empower the Ring of Lost Love, or to bind him to the ring. If you destroy him, the ring will grant improved bonuses while worn (see the ring page), and if you are playing a Sun Paladin, you will unlock the Fallen class evolution (if you haven't unlocked it another way). If you bind him to the ring, the ring will gain the ability to summon him to fight on your side (for a duration of 12 turns), and you will receive the achievement Do not go gentle into that good night.
Drops
Boss
- A random unique item
 - 5 high quality items
 - 1 item (20% chance)
 - Money (10% chance)
 
