Difference between revisions of "Dismay (talent)"

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{{Ability_box|image=Dismay.png|name=Dismay|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]|desc=Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).}}
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{{Ability_box
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|image=Dismay.png
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|use_mode=passive
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|name=Dismay|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]
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|require={{Template:TalentReq/CursedWilReq3}}
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|desc=Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).}}

Revision as of 07:13, 24 June 2013

Dismay
Dismay.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).