Difference between revisions of "Dismay (talent)"
From Tales of Maj'Eyal
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− | {{Ability_box|image=Dismay.png|name=Dismay|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]|desc=Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).}} | + | {{Ability_box |
+ | |image=Dismay.png | ||
+ | |use_mode=passive | ||
+ | |name=Dismay|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]] | ||
+ | |require={{Template:TalentReq/CursedWilReq3}} | ||
+ | |desc=Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).}} |
Revision as of 07:13, 24 June 2013
Dismay | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Gloom | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d). |