Difference between revisions of "Shield wall (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
Cryomaniac (Talk | contribs) |
||
| Line 1: | Line 1: | ||
| − | {{Ability_box|image=Shield wall.png|name=Shield wall|category_type=[[Technique (category type)|Technique]]|category=[[Shield defense (category)|Shield defense]]|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. | + | {{Ability_box |
| + | |image=Shield wall.png | ||
| + | |name=Shield wall | ||
| + | |category_type=[[Technique (category type)|Technique]] | ||
| + | |category=[[Shield defense (category)|Shield defense]] | ||
| + | |require=Level: (0, 1, 2, 3, 4) | ||
| + | (12, 14, 16, 18, 20) Str | ||
| + | |cost=30 Stamina | ||
| + | |cooldown=30 | ||
| + | |desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. | ||
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}} | The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}} | ||
Revision as of 05:15, 27 May 2013
| Shield wall | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Shield defense | |
| Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Str | |
| Use Mode | Activated | |
| Cost | 30 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback. | |
