Difference between revisions of "Shield wall (talent)"

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{{Ability_box|image=Shield wall.png|name=Shield wall|category_type=[[Technique (category type)|Technique]]|category=[[Shield defense (category)|Shield defense]]|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
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{{Ability_box
 +
|image=Shield wall.png
 +
|name=Shield wall
 +
|category_type=[[Technique (category type)|Technique]]
 +
|category=[[Shield defense (category)|Shield defense]]
 +
|require=Level: (0, 1, 2, 3, 4)
 +
(12, 14, 16, 18, 20) Str
 +
|cost=30 Stamina
 +
|cooldown=30
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|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
 
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}}
 
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}}

Revision as of 06:15, 27 May 2013

Shield wall
Shield wall.png
Game Version -
Category Type Technique
Category Shield defense
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Str

Use Mode Activated
Cost 30 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.

The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.