Difference between revisions of "Vitality (talent)"
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|require=Level: (0, 1, 2, 3, 4) | |require=Level: (0, 1, 2, 3, 4) | ||
(12, 14, 16, 18, 20) Con | (12, 14, 16, 18, 20) Con | ||
+ | |cost=- | ||
+ | |cooldown=- | ||
|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%. | |desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%. | ||
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. | Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. | ||
The healing modifier and life regen will scale with your Constitution.}} | The healing modifier and life regen will scale with your Constitution.}} |
Revision as of 07:34, 27 May 2013
Vitality | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Conditioning | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Con | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.
Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution. |