Difference between revisions of "Vitality (talent)"
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|require=Level: (0, 1, 2, 3, 4)  | |require=Level: (0, 1, 2, 3, 4)  | ||
(12, 14, 16, 18, 20) Con  | (12, 14, 16, 18, 20) Con  | ||
| + | |use_mode=Passive  | ||
|cost=-  | |cost=-  | ||
|cooldown=-  | |cooldown=-  | ||
Revision as of 20:38, 14 September 2013
| Vitality | ||
 
 | ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Conditioning | |
| Requirements |  Level: (0, 1, 2, 3, 4)
 (12, 14, 16, 18, 20) Con  | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description |  You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by (talent_level * 10)%.
 Additionally, you gain (0.2-2) life regen and (10-50)% healing modifier for (2 + talent_level) turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution.  | |
