Difference between revisions of "Spell shield (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
(use mode, update, small note about spell saves to preempt misunderstandings) |
||
Line 6: | Line 6: | ||
|require=Level: (8, 9, 10, 11, 12) | |require=Level: (8, 9, 10, 11, 12) | ||
(28, 30, 32, 34, 36) Str or Dex | (28, 30, 32, 34, 36) Str or Dex | ||
+ | |use_mode=passive | ||
|cost=- | |cost=- | ||
|cooldown=- | |cooldown=- | ||
− | |desc=Rigorous training allows you to be more resistant to some spell effects (+ | + | |desc=Rigorous training allows you to be more resistant to some spell effects (+ 9 spell save per talent point). |
+ | |||
+ | Note: Spell save defends against magical status effects, but not the damage itself (unless it depends on the effect landing.) Also, physical or mental effects caused by magic are defended against with the corresponding saves, not spell saves.}} |
Revision as of 08:57, 14 December 2013
Spell shield | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Combat veteran | |
Requirements | Level: (8, 9, 10, 11, 12)
(28, 30, 32, 34, 36) Str or Dex | |
Use Mode | passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Rigorous training allows you to be more resistant to some spell effects (+ 9 spell save per talent point).
Note: Spell save defends against magical status effects, but not the damage itself (unless it depends on the effect landing.) Also, physical or mental effects caused by magic are defended against with the corresponding saves, not spell saves. |