Difference between revisions of "Arcane combat (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Updated talent)
Line 2: Line 2:
 
|image=Arcane combat.png
 
|image=Arcane combat.png
 
|name=Arcane combat
 
|name=Arcane combat
|category_type=[[Technique (category type)|Technique]]
+
|category_type={{ct|Technique}}
|category=[[Magical combat (category)|Magical combat]]
+
|category={{c|Magical Combat}}
|require=Level: (0, 1, 2, 3, 4)
+
|require={{TalentReq/TechsReq1}}
(12, 14, 16, 18, 20) Str
+
|use_mode=Sustained
 
|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=5
 
|cooldown=5
|desc=Allows you to use a melee weapon to focus your spells, granting a (20-70)% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
+
|use_speed=0
When using two weapons, the chance is halved for each weapon.  
+
|desc=
 +
Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver a {{t|Flame}}, {{t|Lightning}} or {{t|Earthen Missiles}} spell as a free action on the target.
  
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.  
+
The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}.
  
The chance increases with your Cunning.}}
+
When using a shield the chance is reduced by one fourth.
 +
 
 +
When dual wielding or using a shield the chance is halved for each weapon.
 +
 
 +
Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
 +
 
 +
The chance increases with your Cunning.
 +
}}

Revision as of 06:50, 16 August 2014

Arcane combat
Arcane combat.png
Game Version -
Category Type Technique
Category Magical Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.

The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50.

When using a shield the chance is reduced by one fourth.

When dual wielding or using a shield the chance is halved for each weapon.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.