Difference between revisions of "Concussive punch (talent)"
From Tales of Maj'Eyal
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| − | {{Ability_box|image=Concussive punch.png|name=Concussive punch | + | {{Ability_box |
| + | |image=Concussive punch.png | ||
| + | |name=Concussive punch | ||
|category_type=[[Technique (category type)|Technique]] | |category_type=[[Technique (category type)|Technique]] | ||
|category=[[Finishing moves (category)|Finishing moves]] | |category=[[Finishing moves (category)|Finishing moves]] | ||
| − | |require= | + | |require={{TalentReq/TechsDexReq2}} |
| − | + | |use_mode=Activated | |
| − | |use_mode= | + | |range=Melee/Personal |
| − | |range= | + | |cost=20 stamina |
| − | |cost= | + | |cooldown=6 |
| − | |cooldown= | + | |
|use_speed=1 turn | |use_speed=1 turn | ||
| − | |desc=A powerful concussive punch that deals | + | |desc= |
| + | A powerful concussive punch that deals 60–150%<sup>[[Scaling#cTWD|cTWD]]</sup> weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> to 12.5–562.5<sup>[[Scaling#cTStD|cTStD:Str]]</sup> base damage multiplied by a factor of (0.25 + Combo Ponits / 5).<br /> | ||
| + | The area damage will scale with your Strength, and the radius will increase by 1 per combo point.<br /> | ||
| + | Using this talent removes your combo points. | ||
| + | }} | ||
Revision as of 13:03, 29 July 2014
| Concussive punch | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Finishing moves | |
| Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 20 stamina | |
| Range | Melee/Personal | |
| Cooldown | 6 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take 2.5–112.5cTStD:Str to 12.5–562.5cTStD:Str base damage multiplied by a factor of (0.25 + Combo Ponits / 5). The area damage will scale with your Strength, and the radius will increase by 1 per combo point. | |
