Difference between revisions of "Daunting presence (talent)"

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(Updated talent)
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|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Conditioning (category)|Conditioning]]
 
|category=[[Conditioning (category)|Conditioning]]
|require=Level: (4, 5, 6, 7, 8)
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|require={{TalentReq/TechsConReq3}}
(20, 22, 24, 26, 28) Con
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|use_mode=Sustained
|use_mode=sustained
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|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=8
 
|cooldown=8
|desc=Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of (talent_level / 2) will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by (5-30) for 4 turns.
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|desc=
If your health drops below (50 - talent_level * 5)%, you'll be unable to maintain your daunting presence, and the sustain will deactivate.  
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Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of {{CTS|0.25|2.3}} will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by {{CTPD|5|36}} for 4 turns.
  
The power of the intimidation effect will scale with your Constitution, and the accuracy of the effect will improve with your Strength.}}
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If your health drops below {{CTL|1%|45|25%}} of your max life, you'll be unable to maintain your daunting presence, and the sustain will deactivate. 
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The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength.
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}}

Revision as of 03:36, 6 August 2014

Daunting presence
Daunting presence.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (8,9,10,11,12) Con (28,30,32,34,36)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of 0.25–2.3cTS will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by [5]36cTPD for 4 turns.

If your health drops below 45–25%cTL:1% of your max life, you'll be unable to maintain your daunting presence, and the sustain will deactivate.

The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength.