Difference between revisions of "Defense"

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(Added link to "saves and to-hit")
(Weapon attacks, not "physical attacks" (damage type doesn't matter))
 
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
Defense determines a character's ability to dodge physical attacks. Ranged Defense is a separate stat but uses the [[Saves and To-Hit|same formula]].
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Defense determines a character's ability to dodge weapon attacks (including unarmed attacks). Ranged Defense is a separate stat but uses the [[Saves and To-Hit|same formula]].
  
 
The Defense formula is:
 
The Defense formula is:

Latest revision as of 10:42, 24 August 2023

Defense determines a character's ability to dodge weapon attacks (including unarmed attacks). Ranged Defense is a separate stat but uses the same formula.

The Defense formula is:

Defense bonuses from equipment
+ (Dexterity - 10) * 0.35 
+ Defense bonuses from talents 
+ Luck * 0.4

Raw Defense is rescaled to produce the final Defense value.