Difference between revisions of "Defense"
From Tales of Maj'Eyal
(Added link to "saves and to-hit") |
ScienceBall (Talk | contribs) (Weapon attacks, not "physical attacks" (damage type doesn't matter)) |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Defense determines a character's ability to dodge | + | Defense determines a character's ability to dodge weapon attacks (including unarmed attacks). Ranged Defense is a separate stat but uses the [[Saves and To-Hit|same formula]]. |
The Defense formula is: | The Defense formula is: |
Latest revision as of 10:42, 24 August 2023
Defense determines a character's ability to dodge weapon attacks (including unarmed attacks). Ranged Defense is a separate stat but uses the same formula.
The Defense formula is:
Defense bonuses from equipment + (Dexterity - 10) * 0.35 + Defense bonuses from talents + Luck * 0.4
Raw Defense is rescaled to produce the final Defense value.