Difference between revisions of "Wormhole (talent)"
From Tales of Maj'Eyal
(Improved usage note) |
(Cleanup) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Ability box |
|image=Wormhole.png | |image=Wormhole.png | ||
|name=Wormhole | |name=Wormhole | ||
− | |category_type= | + | |category_type={{ct|Chronomancy}} |
− | |category= | + | |category={{c|Spacetime Weaving}} |
|require={{TalentReq/TemporalReq3}} | |require={{TalentReq/TemporalReq3}} | ||
− | + | |range={{cts|10.5|12.5}} | |
− | |range=10 | + | |
|cost=20 Paradox | |cost=20 Paradox | ||
|cooldown=20 | |cooldown=20 | ||
− | |||
− | |||
|desc= | |desc= | ||
You fold the space between yourself and a random point within range, creating a pair of wormholes. | You fold the space between yourself and a random point within range, creating a pair of wormholes. | ||
− | The entrance wormhole must be placed adjacent | + | The entrance wormhole must be placed adjacent to yourself, and the exit wormhole will appear at least 10 squares away. |
Any creature stepping on either wormhole will be teleported to the other. Teleportation of enemies requires a spellpower vs. spell save check. | Any creature stepping on either wormhole will be teleported to the other. Teleportation of enemies requires a spellpower vs. spell save check. | ||
− | The wormholes will last | + | The wormholes will last {{cts|6|10|PM}} turns. |
− | At level 4, you may target an area (radius | + | At level 4, you may target an area (radius {{ctl|0|7|3}}) within range in which to randomly place the exit wormhole. |
The duration will scale with your Paradox. | The duration will scale with your Paradox. |
Revision as of 10:59, 7 September 2014
Wormhole | ||
Game Version | - | |
---|---|---|
Category Type | Chronomancy | |
Category | Spacetime Weaving | |
Requirements | Level (8,9,10,11,12) Wil (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Paradox | |
Range | 10.5–12.5cTS | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You fold the space between yourself and a random point within range, creating a pair of wormholes.
The entrance wormhole must be placed adjacent to yourself, and the exit wormhole will appear at least 10 squares away. Any creature stepping on either wormhole will be teleported to the other. Teleportation of enemies requires a spellpower vs. spell save check. The wormholes will last 6–10cTS:PM turns. At level 4, you may target an area (radius 7–3cTL:0) within range in which to randomly place the exit wormhole. The duration will scale with your Paradox. Note: Wormholes can be placed in areas that otherwise prohibit teleporation (e.g. vaults), and they will be traversable so long as your destination square allows teleportation. |