Difference between revisions of "Arcane combat (talent)"
From Tales of Maj'Eyal
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{{Ability_box | {{Ability_box | ||
|image=Arcane combat.png | |image=Arcane combat.png | ||
| − | |name=Arcane | + | |name=Arcane Combat |
|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
|category={{c|Magical Combat}} | |category={{c|Magical Combat}} | ||
Revision as of 08:15, 16 August 2014
| Arcane Combat | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Magical Combat | |
| Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 20 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 5 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.
The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50. When using a shield the chance is reduced by one fourth. When dual wielding or using a shield the chance is halved for each weapon. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning. | |
