Difference between revisions of "Epidemic (talent)"

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(Updated talent)
(Update based on commit "Revise Defiler talents": https://git.net-core.org/tome/t-engine4/commit/bb74a0810a5fc27e8acb4c15e261e2f9c53b8556)
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If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
 
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
  
The chance to spread a disease increases linearly with respect to the blight damage dealt, and reaches 100% if it is at least {{ctl|5%|35|17%}} of the target's maximum life.
+
The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least {{ctl|5%|35|17%}} of the target's maximum life.
  
Creatures suffering from that disease will also suffer healing reduction of {{ctl|100%|44|60%}} and diseases immunity reduction of {{ctl|100%|36|60%}}.
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Creatures suffering from that disease will also suffer healing reduction {{ctl|150%|50|75%}} and diseases immunity reduction {{ctl|100%|35|60%}}.
  
 
Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
 
Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
  
The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.
 
 
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Revision as of 00:32, 18 September 2021

Epidemic
Epidemic.png
Game Version -
Category Type Corruption
Category Plague
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Vim
Range 8
Cooldown 13
Travel Speed Instantaneous
Use Speed -
Description Infects the target with a very contagious disease, doing [15]70cTSpD damage per turn for 6 turns.

If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.

The chance to spread a disease increases with the blight damage dealt and is 100% if it is at least 35–17%cTL:5% of the target's maximum life.

Creatures suffering from that disease will also suffer healing reduction 50–75%cTL:150% and diseases immunity reduction 35–60%cTL:100%.

Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.