Difference between revisions of "Detonate (talent)"
From Tales of Maj'Eyal
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Destroys one of your summons, making it detonate in radius of {{cts|4|8|raw}}. | Destroys one of your summons, making it detonate in radius of {{cts|4|8|raw}}. | ||
| − | *Ritch Flamespitter: Explodes into a fireball | + | *Ritch Flamespitter: Explodes into a fireball that burns for {{ctmd|30|300}} damage |
| − | *Hydra: Explodes into a ball of lightning, acid or poison | + | *Hydra: Explodes into a ball of lightning, acid or poison that deals {{ctmd|30|300}} damage |
| − | *Rimebark: Explodes into an iceball | + | *Rimebark: Explodes into an iceball that deals {{ctmd|30|300}} damage with a 25% chance to freeze |
| − | *Fire Drake: Generates a cloud of fire | + | *Fire Drake: Generates a cloud of fire that deals {{ctmd|10|70}} fire damage per turn for 6 turns |
| − | *War Hound: Explodes into a ball of physical damage | + | *War Hound: Explodes into a ball of {{ctmd|30|250}} physical damage |
| − | *Jelly: Explodes into a ball of | + | *Jelly: Explodes into a ball of slime that deals {{ctmd|30|200}} nature damage and slows by 15% for 3 turns |
| − | *Minotaur: Explodes into a sharp ball, cutting all creatures | + | *Minotaur: Explodes into a sharp ball, cutting all creatures for {{ctmd|30|350}} bleed damage |
| − | *Stone Golem: Knocks back all creatures | + | *Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing {{ctmd|30|150}} damage |
| − | *Turtle: Grants a small shell shield to all friendly creatures | + | *Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by {{ctmd|10|35%}} for 4 turns |
| − | *Spider: Pins all foes around | + | *Spider: Pins all foes around for 3 turns |
In addition, a random summon will come off cooldown. | In addition, a random summon will come off cooldown. | ||
Hostile effects will not hit you or your other summons. | Hostile effects will not hit you or your other summons. | ||
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Latest revision as of 18:41, 7 September 2014
| Detonate | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Wild-Gift | |
| Category | Summoning (Augmentation) | |
| Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 5 Equilibrium | |
| Range | 10 | |
| Cooldown | 25 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
In addition, a random summon will come off cooldown. Hostile effects will not hit you or your other summons. | |
