Difference between revisions of "Spin fate (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Cleanup)
 
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
 +
|game_version=1.4.5
 
|image=Spin fate.png
 
|image=Spin fate.png
 
|name=Spin Fate
 
|name=Spin Fate
 
|category_type={{ct|Chronomancy}}
 
|category_type={{ct|Chronomancy}}
|category={{c|Chronomancy}}
+
|category={{c|Fate Weaving}}
|require={{TalentReq/TemporalReq4}}
+
|require={{TalentReq/ChronoReq1}}
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
You've learned to make minor corrections in how future events unfold.  Each time you make a saving throw, all your saves are increased by {{cts|1|5|0.75}} (stacking up to a maximum of five times).
+
Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by {{cts|2|8|0.75}} for three turns.
 
+
This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of {{cts|2|8|0.75}}*3).
The effect will last {{cts|2|6|log}} turns, but the duration will refresh every time it's reapplied.
+
 
}}
 
}}

Latest revision as of 02:58, 7 March 2016

Spin Fate
Spin fate.png
Game Version 1.4.5
Category Type Chronomancy
Category Fate Weaving
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by 2–8cTS:0.75P for three turns.

This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of 2–8cTS:0.75P*3).