Difference between revisions of "Seal fate (talent)"
From Tales of Maj'Eyal
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− | Activate to Seal Fate for | + | Activate to Seal Fate for 5 turns. When you damage a target while Seal Fate is active you gain Spin and have a {{ctl|50%|10|40%}} chance to increase the duration of one detrimental status effect on it by one turn. |
If you have {{t|Spin Fate}} active the chance will be increased by 33% per Spin (for {{ctl|100%|20|80%}} at three Spin.) | If you have {{t|Spin Fate}} active the chance will be increased by 33% per Spin (for {{ctl|100%|20|80%}} at three Spin.) | ||
The duration increase can occur up to {{cts|1|5}} times per turn and the bonus Spin once per turn. | The duration increase can occur up to {{cts|1|5}} times per turn and the bonus Spin once per turn. | ||
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Latest revision as of 11:28, 8 March 2016
Seal Fate | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Fate Weaving | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Activate to Seal Fate for 5 turns. When you damage a target while Seal Fate is active you gain Spin and have a 10–40%cTL:50% chance to increase the duration of one detrimental status effect on it by one turn.
If you have Spin Fate active the chance will be increased by 33% per Spin (for 20–80%cTL:100% at three Spin.) The duration increase can occur up to 1–5cTS times per turn and the bonus Spin once per turn. |