Difference between revisions of "Ice armour (talent)"
From Tales of Maj'Eyal
(Only activated by Throw Bomb) |
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{{Ability box | {{Ability box | ||
|name=Ice Armour | |name=Ice Armour | ||
| + | |image=Ice armour.png | ||
|category_type={{ct|Spell}} | |category_type={{ct|Spell}} | ||
|category={{c|Frost Alchemy}} | |category={{c|Frost Alchemy}} | ||
Latest revision as of 08:35, 23 March 2016
| Ice Armour | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Frost Alchemy | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold. The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. | |
