Difference between revisions of "Dynamic recharge (talent)"
From Tales of Maj'Eyal
								
												
				|  (Only activated by Throw Bomb) | |||
| Line 1: | Line 1: | ||
| {{Ability box | {{Ability box | ||
| |name=Dynamic Recharge | |name=Dynamic Recharge | ||
| + | |image=Dynamic recharge.png | ||
| |category_type={{ct|Spell}} | |category_type={{ct|Spell}} | ||
| |category={{c|Energy Alchemy}} | |category={{c|Energy Alchemy}} | ||
Latest revision as of 23:07, 23 March 2016
| Dynamic Recharge | ||
|   | ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Energy Alchemy | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | While Lightning Infusion is active, explosions from your Throw Bomb energize your golem. All talents on cooldown on your golem have 20–75%cTL:100% chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. | |


