Difference between revisions of "Osmosis shield (talent)"
From Tales of Maj'Eyal
(updated based on lua) |
m |
||
Line 11: | Line 11: | ||
You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks. | You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks. | ||
− | Amount is 5 + {{ctl|50|15|40}} of your shield block value. | + | Amount is 5 + {{ctl|50%|15%|40%}} of your shield block value. |
− | At level 3, if a damage dealt is at least twice as high, you have {{ctl|100|20|70}} chance to also remove a physical detrimental effect. this effect can only happen once per turn. | + | At level 3, if a damage dealt is at least twice as high, you have {{ctl|100%|20%|70%}} chance to also remove a physical detrimental effect. this effect can only happen once per turn. |
This spell is disabled automatically on rest or run. | This spell is disabled automatically on rest or run. |
Latest revision as of 16:10, 30 August 2016
Osmosis Shield | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Corruption | |
Category | Doom shield | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 20 Sta, 5 Vim, Drains 3 Vim per turn | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You infuse your shield with the energies of Urh'Rok, bringing about a magical shield that heals you for the first points of all damage you receive (based on your shield's block value) over 3 turns. This effect stacks.
Amount is 5 + 15%–40%cTL:50% of your shield block value. At level 3, if a damage dealt is at least twice as high, you have 20%–70%cTL:100% chance to also remove a physical detrimental effect. this effect can only happen once per turn. This spell is disabled automatically on rest or run. Activating the shield takes no time, but de-activating it does. The damage increases with Spellpower. |