Difference between revisions of "Concealment (talent)"
From Tales of Maj'Eyal
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Revision as of 02:31, 7 April 2017
Concealment | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Enter a concealed sniping stance, increasing your weapon's attack range and vision range by 1, giving all incoming damage a 18% chance to miss you, and causing your Headshot, Volley, and Called Shots to behave as if the target was marked.
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. This requires a bow to use, and cannot be used if there are foes in sight within range 9. |