Difference between revisions of "Terrorize (talent)"
From Tales of Maj'Eyal
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|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
| − | When you exit stealth, you reveal yourself dramatically, intimidating foes around you. All foes within radius 1 that witness your leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40% power), or confusion (50% power) for 3 turns.<br> | + | When you exit stealth, you reveal yourself dramatically, intimidating foes around you. All foes within radius {{cTL|10|1.5|4.4}} that witness your leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40% power), or confusion (50% power) for {{cTS|3|5}} turns.<br> |
The chance to terrorize improves with your combat accuracy. | The chance to terrorize improves with your combat accuracy. | ||
}} | }} | ||
Latest revision as of 02:49, 10 April 2017
| Terrorize | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Assassination | |
| Requirements | Lvl (14,15,16,17,18) Dex (30,32,34,36,38) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | When you exit stealth, you reveal yourself dramatically, intimidating foes around you. All foes within radius 1.5–4.4cTL:10 that witness your leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40% power), or confusion (50% power) for 3–5cTS turns. The chance to terrorize improves with your combat accuracy. | |
