Difference between revisions of "Stasis (category)"
From Tales of Maj'Eyal
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{{:Spacetime stability (talent)}} | {{:Spacetime stability (talent)}} | ||
− | {{: | + | {{:Chrono time shield (talent)}} |
{{:Stop (talent)}} | {{:Stop (talent)}} | ||
{{:Static history (talent)}} | {{:Static history (talent)}} | ||
<noinclude>[[Category:Category]]</noinclude> | <noinclude>[[Category:Category]]</noinclude> |
Revision as of 07:39, 13 April 2017
Spacetime Stability | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Stasis | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You automatically adjust your Paradox 0–3cTL:6+1 points towards your preferred Paradox each turn.
While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune. |
Time Shield | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Stasis | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 24 Paradox | |
Range | Melee/Personal | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
Once either the maximum damage (50 + [50]450cTSpD:PM) is absorbed, or the time runs out (6–10gtl) turns, the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage. While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 42–50%gtl. The shield's max absorption will increase with your Spellpower. |
Stop | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Stasis | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Paradox | |
Range | 10 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Inflicts [20]220cTSpD:PM temporal damage, and attempts to stun all targets in a radius 1.3–2.7cTS ball for 2.3–4.3cTS:PM turns.
The damage will scale with your Spellpower. |
Static History | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Stasis | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 0 Paradox | |
Range | Melee/Personal | |
Cooldown | 24 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For the next 2–8cTS:PM turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur.
This spell has no effect on major anomalies. |