Difference between revisions of "User:FacesOfMu/Animancer"
m (FacesOfMu moved page User:FacesOfMu/Forestal to User:FacesOfMu/Animancer: Saved content under wrong class) |
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+ | {{class | ||
+ | |name=Animancer | ||
+ | |metaclass=[[Mage]] | ||
+ | |starting_life=100 | ||
+ | |locked=No | ||
+ | |life_per_level= -2 | ||
+ | |magic=+3 | ||
+ | |willpower=+3 | ||
+ | |cunning=+3 | ||
+ | }} | ||
+ | |||
+ | ==Description== | ||
+ | Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. | ||
+ | Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10. | ||
+ | Additionally, Animancers can use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes. | ||
+ | Their most important stats are: [[Cunning]], [[Magic]], and [[Willpower]]. | ||
+ | |||
+ | ==Starting Equipment== | ||
+ | *Elm staff | ||
+ | *Mossy Mindstar | ||
+ | *Mossy Mindstar | ||
+ | *Iron Dagger | ||
+ | *Brass lantern | ||
+ | *Linen robe | ||
+ | |||
+ | ==Starting Talents== | ||
+ | * [[/First Geist (Talent)|First Geist]] | ||
+ | * [[/Hitting Yourself (Talent)|Hitting Yourself]] | ||
+ | * [[/First Sprite (Talent)|First Sprite]] | ||
+ | * [[Phase door (talent)|Phase Door]] | ||
+ | * [[Teleport angolwen (talent)|Teleport: Angolwen]] | ||
+ | |||
+ | ==Talent Categories== | ||
{{Talent_table | {{Talent_table | ||
| class_rows = | | class_rows = | ||
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{{Talent_row| Type=Willpower|Name=Bolstering Sounds|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}} | {{Talent_row| Type=Willpower|Name=Bolstering Sounds|Mastery=1.3|Locked=Yes |talent1 = [[/Tempo of Impetus (Talent)|Tempo of Impetus]]|talent2 = [[/Heraldric Wartune (Talent)|Heraldric Wartune]]|talent3 = [[/Sudden Trumpet (Talent)|Sudden Trumpet]]|talent4 = [[/Expelling Chord (Talent)|Expelling Chord]]}} | ||
{{Talent_row| Type=Magic|Name=Artificial Intelligence|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}} | {{Talent_row| Type=Magic|Name=Artificial Intelligence|Mastery=1.3|Locked=Yes |talent1 = [[/Defend Me! (Talent)|Defend Me!]]|talent2 = [[/Clear the floor! (Talent)|Clear the floor!]]|talent3 = [[/Attack their Leader (Talent)|Attack their Leader]]|talent4 = [[/Freeform Fighters (Talent)|Freeform Fighters]]}} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Temporal (category)|Temporal]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = yes | ||
+ | | talent1 = [[Congeal time (talent)|Congeal Time]] | ||
+ | | talent2 = [[Time shield (talent)|Time Shield]] | ||
+ | | talent3 = [[Time prison (talent)|Time Prison]] | ||
+ | | talent4 = [[Essence of speed (talent)|Essence of Speed]] | ||
+ | }} | ||
| generic_rows = | | generic_rows = | ||
{{Talent_row| Type=|Name=Staff Mastery|Mastery=|Locked=|talent1 = [[/0 (Talent)|0]]|talent2 = [[/0 (Talent)|0]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | {{Talent_row| Type=|Name=Staff Mastery|Mastery=|Locked=|talent1 = [[/0 (Talent)|0]]|talent2 = [[/0 (Talent)|0]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | ||
{{Talent_row| Type=|Name=Mindstar Mastery|Mastery=|Locked=|talent1 = [[/0 (Talent)|0]]|talent2 = [[/0 (Talent)|0]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | {{Talent_row| Type=|Name=Mindstar Mastery|Mastery=|Locked=|talent1 = [[/0 (Talent)|0]]|talent2 = [[/0 (Talent)|0]]|talent3 = [[/ (Talent)|/]]|talent4 = [[/ (Talent)|/]]}} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Conveyance (category)|Conveyance]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Phase door (talent)|Phase Door]] | ||
+ | | talent2 = [[Teleport (talent)|Teleport]] | ||
+ | | talent3 = [[Displacement shield (talent)|Displacement Shield]] | ||
+ | | talent4 = [[Probability travel (talent)|Probability Travel]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Spell (category type)|Spell]] | ||
+ | | Name = [[Divination (category)|Divination]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Arcane eye (talent)|Arcane Eye]] | ||
+ | | talent2 = [[Keen senses (talent)|Keen Senses]] | ||
+ | | talent3 = [[Vision (talent)|Vision]] | ||
+ | | talent4 = [[Premonition (talent)|Premonition]] | ||
+ | }} | ||
| other_rows= | | other_rows= |
Revision as of 00:38, 13 June 2017
Animancer | |
---|---|
Metaclass | Mage |
Locked | No |
Starting Life | 100 |
Life Rating | -2 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | +3 |
Willpower | +3 |
Cunning | +3 |
Description
Animancers are mages who have also developed strong psionic kinetic abilities. They are capable of casting a few magical cantrips, but excel in using the objects around them to intercept attackers and take charge of the battle. While it is their force of will that gives their animated allies the strength to fight, it is their magic that bestows objects with independent movement and reactivity. Animancers can animate three kinds of pets to do their bidding: Geists that attack foes with found weapons, Wands that fire their effects into the fray, and Sprites that are made from pure elemental energies. They are limited to 3 of each kind, and a summoning limit of Cunning / 10. Additionally, Animancers can use Mindstars as projection-like musical instruments, making the co-ordination of multiple summons easier and causing disconcerting mind effects on foes. Their most important stats are: Cunning, Magic, and Willpower.
Starting Equipment
- Elm staff
- Mossy Mindstar
- Mossy Mindstar
- Iron Dagger
- Brass lantern
- Linen robe