Difference between revisions of "Melting point (talent)"
From Tales of Maj'Eyal
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− | When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to | + | When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to {{gtl|1|5}} detrimental physical effects on you.(round down) |
A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect. | A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect. |
Latest revision as of 04:34, 2 February 2018
Melting Point | ||
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Game Version | 1.4.6 | |
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Category Type | Steamtech | |
Category | Furnace | |
Requirements | Lvl (22,23,24,25,26) Cun (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | special | |
Range | Melee/Personal | |
Cooldown | 20–15cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you reach 10 molten points your armour overheats, reaching temperatures so high that they cauterize up to 1–5gtl detrimental physical effects on you.(round down)
A special medical injector injects you with a fire immunity serum at that precise moment to make you immune to the burning effect. When this happens all molten points are consumed and trigger a Furnace Vent at the creature that triggered the last molten point. This effect drains 15 steam when triggered, and will not trigger if steam is too low. |