Difference between revisions of "Shield wall (talent)"
From Tales of Maj'Eyal
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|image=Shield wall.png | |image=Shield wall.png | ||
|name=Shield wall | |name=Shield wall | ||
+ | |game_version=1.5.5 | ||
|category_type=[[Technique (category type)|Technique]] | |category_type=[[Technique (category type)|Technique]] | ||
|category=[[Shield defense (category)|Shield defense]] | |category=[[Shield defense (category)|Shield defense]] | ||
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|use_mode=Sustained | |use_mode=Sustained | ||
|cost=30 Stamina | |cost=30 Stamina | ||
− | |cooldown= | + | |cooldown=10 |
− | |desc= | + | |desc=Enter a protective battle stance, increasing Defense by {{ctstd|Dex|6|20}}, Armour by {{ctstd|Dex|6|20}}, and Block value by {{ctstd|Str|40|150}}. |
− | Enter a protective battle stance, increasing Defense | + | |
− | Defense | + | ''[[Shield expertise (talent)|Shield Expertise]] provides a further Defense bonus of {{CTS|1|5|0.5}} and Armour bonus of {{CTS|1|5|0.5}}.'' |
− | + | The Defense and Armor increase is based on your Dexterity, the Block on your Strength. | |
− | + | ||
− | + | ||
− | + | ||
− | The Defense and Armor increase is based on your Dexterity. | + | |
It also grants {{CTL|100%|15|50%}} resistance to stunning and knockback. | It also grants {{CTL|100%|15|50%}} resistance to stunning and knockback. | ||
}} | }} |
Revision as of 16:24, 4 February 2018
Shield wall | ||
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Game Version | 1.5.5 | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Stamina | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enter a protective battle stance, increasing Defense by [6]20cTStD:Dex, Armour by [6]20cTStD:Dex, and Block value by [40]150cTStD:Str.
Shield Expertise provides a further Defense bonus of 1–5cTS:0.5P and Armour bonus of 1–5cTS:0.5P. The Defense and Armor increase is based on your Dexterity, the Block on your Strength. It also grants 15–50%cTL:100% resistance to stunning and knockback. |