Difference between revisions of "Repulsion (talent)"

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(Updated talent)
 
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|image=Repulsion.png
 
|image=Repulsion.png
 
|name=Repulsion
 
|name=Repulsion
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|game_version=1.5.5
 
|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Shield defense (category)|Shield defense]]
 
|category=[[Shield defense (category)|Shield defense]]
 
|require={{TalentReq/TechsReq2}}
 
|require={{TalentReq/TechsReq2}}
 
|use_mode=Activated
 
|use_mode=Activated
|cost=30 Stamina
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|cost=20 Stamina
 
|cooldown=10
 
|cooldown=10
|desc=
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|desc=Smash your shield into the face of all adjacent foes dealing {{ctwd|100|250%}} shield damage and knocking them back {{CTS|3|7}} grids.
Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away {{CTS|3|7}} grids.
+
  
 
In addition, all creatures knocked back will also be dazed for {{CSS|Str|3.8|11}} turns.
 
In addition, all creatures knocked back will also be dazed for {{CSS|Str|3.8|11}} turns.
 +
 +
If known, activating this talent will refresh your Rush cooldown if the attack hits.
  
 
The distance increases with your talent level, and the Daze duration with your Strength.
 
The distance increases with your talent level, and the Daze duration with your Strength.
 +
 +
''Note: The effective talent level here is increased by half your talent level in {{t|Shield Expertise}} for the purpose of all shield damage calculations.''
 
}}
 
}}

Latest revision as of 16:31, 4 February 2018

Repulsion
Repulsion.png
Game Version 1.5.5
Category Type Technique
Category Shield defense
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Smash your shield into the face of all adjacent foes dealing 100–250%cTWD shield damage and knocking them back 3–7cTS grids.

In addition, all creatures knocked back will also be dazed for 3.8–11cSS:Str turns.

If known, activating this talent will refresh your Rush cooldown if the attack hits.

The distance increases with your talent level, and the Daze duration with your Strength.

Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations.