Difference between revisions of "Spinal break (talent)"
From Tales of Maj'Eyal
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If your talent level is at least 3, {{ctl|4|1|1.5}} physical or magical sustains are also removed. | If your talent level is at least 3, {{ctl|4|1|1.5}} physical or magical sustains are also removed. | ||
}} | }} | ||
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+ | NOTES: 3 sustain removal breakpoint is at effective talent level 11+. |
Revision as of 20:12, 24 February 2018
Spinal Break | ||
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Game Version | 1.4.6 | |
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Category Type | Steamtech | |
Category | Sawmaiming | |
Requirements | Lvl (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Steam | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon Speed | |
Description | You try to sever the spine of your foe, reducing its global speed by 20–50%cTL:60 for 4 turns and dealing 60–150%cTWD weapon damage.
The power of the blow also removes up to 1–1.5cTL:4 physical effects. If your talent level is at least 3, 1–1.5cTL:4 physical or magical sustains are also removed. |
NOTES: 3 sustain removal breakpoint is at effective talent level 11+.