Difference between revisions of "Tentacles (category)"

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{{:Tendrils eruption (talent)}}
 
{{:Tendrils eruption (talent)}}
 
{{:Constrict (talent)}}
 
{{:Constrict (talent)}}
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 07:48, 19 February 2019

Mutated Hand
Mutated Hand.png
Game Version -
Category Type Demented
Category Tentacles
Requirements Mag (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your left hand mutates into a disgusting mass of tentacles. When you have your offhand empty you automatically hit your target and those on the side whenever you hit with a basic attack. Also increases Physical Power by 10–50gtl, and increases weapon damage by sqrt((1–5gtl)/5)*50% for your tentacles attacks. Each time you make an attack with your tentacle you gain 10 insanity. You generate a low power psionic field around you when around civilized people that prevents them from seeing you for the horror you are.

Your tentacle hand currently has these stats:

  • Damage Type: Darkenss
  • Uses Stats: 100% Mag
  • Damage Min: 10–40cTS
  • Damage Range: 1.4
  • Physical Crit. Chance: 2–12cTL:25
  • Speed: physspeed = 1

(This attack doesn't count as a proc and doesn't benefit from the staff accuracy bonus.)


Lash Out
Lash Out.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Cost -
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Spin around, extending your weapon and damaging all targets around you for 140–210%cTWD weapon damage while your tentacle hand extends and hits all targets in radius 3 for 120–190%cTWD tentacle damage.

If the mainhand attack hits at least one enemy you gain 15 insanity.

If the tentacle attack hits at least one enemy you gain 5 insanity.

When constricting: Your tentacle attack is centered around your constricted target (but not your weapon attack) and only in radius 1 but it also dazes anything hit for 5 turns.


Tendrils Eruption
Tendrils Eruption.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Cost -
Range 7
Cooldown 18 ; 10 on Constrict
Travel Speed Instantaneous
Use Speed -
Description You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.

Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns.

If at least one enemy is hit you gain 20 insanity.

When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10.


Constrict
Constrict.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode sustained
Cost 10 insanity; 3 per turn
Range 10
Cooldown 7
Travel Speed Instantaneous
Use Speed -
Description You extend your tentacle to grab a distant target, pulling it to you. As long as Constrict stays active the target is bound by your tentacle, it can try to move away but each turn you pull it back in 1 tile. While constricting you can not use your tentacle to enhance your normal attacks but you deal 100–160%cTWD tentacle damage each turn to your target. Enemies can resist the attempt to pull them but Constrict will always work for purposes of modifying your talents.

Your other tentacle talents may act differently when used while constricting (check their descriptions).