Difference between revisions of "Egos-weapons"

From Tales of Maj'Eyal
Jump to: navigation, search
m (Of projection)
(1.6.0 ammo ego)
Line 336: Line 336:
 
! width=5% | Greater
 
! width=5% | Greater
 
! width=3% | Rarity
 
! width=3% | Rarity
! width=15% | Ability 1
+
! width=5% | Level Range
! width=15% | Ability 2
+
! width=70% | Ability
! width=15% | Ability 3
+
! width=15% | Ability 4
+
! width=15% | Ability 5
+
 
|-
 
|-
|Barbed||{{Mas}}||false||3||Ranged attacks deal extra (5-20) bleeding damage
+
|deadly||{{Mas}}||false||3||1-50||Increases damage by (5-15)
|Attempts to wound the target on a critical hit
+
 
|-
 
|-
|Deadly||{{Mas}}||false||3||Increases damage by (5-15)
+
|high-capacity||{{Mas}}||false||7||1-50||Increases capacity (1.3-1.6) times
 +
Increases ammo reload speed by (1-5)
 
|-
 
|-
|High-capacity||{{Mas}}||false||7||Increases capacity (1.3-1.6) times
+
|of accuracy||{{Mas}}||false||3||1-50||Increases accuracy by (5-25)
|Increases ammo reload speed by (1-5)
+
 
|-
 
|-
|Of accuracy||{{Mas}}||false||3||Increases accuracy by (5-25)
+
|acidic||{{Arc}}||false||5||1-50||on weapon crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Spell Power|1|250}} {{acid}} damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by {{CSS|Spellpower|1|250}}/8
 
|-
 
|-
|Of crippling||{{Mas}}||true||15||Increases physical critical chance by (5-15)%
+
|arcing||{{Arc}}||false||5||1-50||on weapon hit: 25% chance for lightning to strike from the target to a second target dealing {{CSS|Spellpower|1|150}} {{lightning}} damage (which can spell-crit)
|Attempts to cripple the target on a critical hit
+
 
|-
 
|-
|Of annihilation||{{Mas}}||true||15||Increases damage by (2-12)
+
|flaming||{{Arc}}||false||5||1-50||Radius 1 burst on hit, deals (5-20) {{fire}} damage
|Increases physical critical chance by (2-12)%
+
|Increases armor penetration by (2-12)%
+
|Triples projectile speed
+
 
|-
 
|-
|Acidic||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{acid}} damage
+
|chilling||{{Arc}}||false||5||15-50||Ranged attacks deal extra (5-30) {{cold}} damage
|Splashes the target with acid on a critical hit
+
 
|-
 
|-
|Arcing||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{lightning}} damage
+
|self-loading||{{Arc}}||false||5||1-50||Reloads one ammo every (2-5) turns
|On hit: 25% chance for lightning to arc to a second target
+
 
|-
 
|-
|Flaming||{{Arc}}||false||5||Radius 1 burst on hit, deals (10-25) {{fire}} damage
+
|of daylight||{{Arc}}||false||10||1-50||Ranged attacks deal extra (5-20) {{light}} damage
 +
Deals extra (5-30)% damage to undead
 
|-
 
|-
|Icy||{{Arc}}||false||5||Ranged attacks deal extra (5-20) {{cold}} damage
+
|of vileness||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{blight}} damage
 +
Ranged attacks have {{item blight disease|25|5}}
 
|-
 
|-
|Self-loading||{{Arc}}||false||5||Regenerates (1-4) ammo every (3-5) turns
+
|of paradox||{{Arc}}||false||15||1-50||Ranged attacks deal extra (5-20) {{temporal}} damage
 +
Ranged attacks have {{item temporal energize|10|5}}
 
|-
 
|-
|Of daylight||{{Arc}}||false||10||Ranged attacks deal extra (5-20) {{light}} damage
+
|blazing||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{fire}} damage
|Deals extra (5-30)% damage to undead
+
Radius 1 burst on crit, deals (5-15) {{fire}} damage
 
|-
 
|-
|Of vileness||{{Arc}}||false||15||Ranged attacks deal extra (5-20) {{blight}} damage
+
|storming||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{lightning}} damage
|Ranged attacks have {{item blight disease|15|5}}
+
Radius 1 burst on crit, deals (5-15) {{lightning}} damage
 
|-
 
|-
|Of paradox||{{Arc}}||false||15||Ranged attacks deal extra (5-20) {{temporal}} damage
+
|tundral||{{Nat}}||false||10||1-50||Ranged attacks deal extra (8-33) {{cold}} damage
|Ranged attacks have {{item temporal energize|10|5}}
+
Radius 1 burst on crit, deals (5-15) {{cold}} damage
 
|-
 
|-
|Elemental||{{Arc}}||true||25||Random elemental explosion on hit
+
|of erosion||{{Nat}}||false||5||1-50||Ranged attacks deal extra (5-20) {{nature}} damage
 
|-
 
|-
|Plaguebringer's||{{Arc}}||true||30||Ranged attacks deal extra (5-20) {{blight}} damage
+
|of wind||{{Nat}}||false||7||1-50||Increases projectile speed by 200%
|Ranged attacks have {{item blight disease|15|5}}
+
on weapon hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing {{CSS|Physical power|1|250}} {{physical}} damage (which can physical-crit and doesn't hurt self or allies)
|On hit: 10% chance to trigger {{t|Epidemic}} (level same as the ammo)
+
 
|-
 
|-
|Sentry's||{{Arc}}||true||25||Increases damage by (2-12)
+
|manaburning||{{Am}}||false||20||1-50||Ranged attacks {{item antimagic manaburn|15|10}}
|Increases armor penetration by (2-12)
+
|Regenerates (1-4) ammo every (3-5) turns
+
|Increases capacity (1.2-1.5) times
+
 
|-
 
|-
|Of corruption||{{Arc}}||true||35||Ranged attacks deal extra (5-20) {{blight}} and {{darkness}} damage
+
|slimey||{{Am}}||false||20||1-50||Ranged attacks {{item nature slow|15|5}}
|On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
+
 
|-
 
|-
|Of warping||{{Arc}}||true||30||Ranged attacks deal extra (5-20) {{temporal}} and {{physical}} damage
+
|of persecution||{{Am}}||false||20||1-50||Deals extra (5-30)% damage to unnatural and unliving creatures
|On hit: 10% chance to stun, blind, pin, or confuse the target
+
 
|-
 
|-
|Blazing||{{Nat}}||false||10||Ranged attacks deal extra (8-33) {{fire}} damage
+
|thought-forged||{{Psi}}||false||15||1-50||Ranged attacks deal extra (5-25) {{mind}} damage
|On crit: burst of (5-15) {{fire}} damage
+
Ranged attacks have {{item mind expose|25|10}}<br />
 +
Reloads one ammo every 6 turns
 
|-
 
|-
|Insidious||{{Nat}}||false||5||Ranged attacks deal extra (10-60) {{insidious poison}} damage over 7 turns
+
|barbed||{{Mas}}||true||3||1-50||Increases physical critical chance by (5-15)%
 +
Increases damage by (5-15)<br />
 +
on weapon crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing {{CSS|Physical power|1|350}} {{physical}} damage (which across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%
 
|-
 
|-
|Storming||{{Nat}}||false||10||Ranged attacks deal extra (8-33) {{lightning}} damage
+
|of crippling||{{Mas}}||true||15||1-50||Increases physical critical chance by (5-15)%
|On crit: burst of (5-15) {{lightning}} damage
+
on weapon crit: Cripple the target (using accuracy) reducing mind, spell, and combat action speeds by 30% for 4 turns
 
|-
 
|-
|Tundral||{{Nat}}||false||10||Ranged attacks deal extra (8-33) {{cold}} damage
+
|of annihilation||{{Mas}}||true||15||30-50||Increases damage by (2-12)
|On crit: burst of (5-15) {{cold}} damage
+
Increases physical critical chance by (2-12)%<br />
 +
Increases armor penetration by (2-12)<br />
 +
Increases projectile speed by 200%
 
|-
 
|-
|Of erosion||{{Nat}}||false||5||Ranged attacks deal extra (5-20) {{nature}} and {{temporal}} damage
+
|elemental||{{Arc}}||true||25||20-50||on weapon hit: Create an explosion dealing {{CSS|Spellpower|1|150}}*(105-130)% {{fire}}/{{cold}}/{{lightning}}/{{acid}} damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
 
|-
 
|-
|Of wind||{{Nat}}||false||7||Triples projectile speed
+
|plaguebringer's||{{Arc}}||true||30||20-50||Ranged attacks deal extra (5-30) {{blight}} damage
|10% chance of air burst on hit
+
Ranged attacks have {{item blight disease|15|5}}<br />
 +
talent on hit: 20% chance to trigger {{t|Epidemic}} (level same as material level)
 
|-
 
|-
|Of gravity||{{Nat}}||true||30||Ranged attacks deal extra (5-20) {{gravity}} damage
+
|sentry's||{{Arc}}||true||25||20-50||Increases damage by (2-12)
|10% to crush the target on hit (imploding immovable creatures and pinning movable creatures)
+
Increases armor penetration by (2-12)<br />
 +
Reloads ome ammo every (2-5) turns<br />
 +
Increases capacity (1.2-1.5) times
 
|-
 
|-
|Manaburning||{{Am}}||false||20||Ranged attacks {{item antimagic manaburn|15|10}}
+
|of corruption||{{Arc}}||true||35||20-50||talent on hit: 20% chance to trigger one of {{t|Curse of Death}}/{{t|Curse of Defenselessness}}/{{t|Curse of Impotence}}/{{t|Curse of Vulnerability}} (level same as material level)
 
|-
 
|-
|Slimey||{{Am}}||false||20||Ranged attacks {{item nature slow|15|5}}
+
|of grasping||{{Nat}}||true||30||20-50||on weapon hit: 20% chance to create vines that bind the target to the ground dealing {{CSS|Mindpower|1|450}} {{nature}} damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
 
|-
 
|-
|Of purging||{{Am}}||false||20||Ranged attacks deal extra (5-20) {{nature}} damage
+
|inquisitor's||{{Am}}||true||45||30-50||on weapon crit: Deal {{CSS|Mindpower|1|150} {{manaburn}} damage and puts 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
|On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target
+
 
|-
 
|-
|Inquisitor's||{{Am}}||true||45||Ranged attacks {{manaburn}} for (10-25)
+
|of disruption||{{Am}}||true||50||1-50||Deals extra (5-30)% damage to unnatural creatures
|On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals {{arcane}} damage equal to that talent's cost)
+
on weapon hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%
 
|-
 
|-
|Slimey-burst||{{Am}}||true||40||Radius 1 burst on hit, deals (5-20) slime damage
+
|hateful||{{Psi}}||true||30||1-50||Ranged attacks deal extra (5-30) {{darkness}} damage
|Radius 1 burst on critical hit, deals (5-30) slime damage
+
Deals extra (5-20)% damage to living creatures
 
|-
 
|-
|Of persecution||{{Am}}||true||40||Disrupts spell-casting on hit
+
|psychokinetic||{{Psi}}||true||5||1-50||Ranged attacks deal extra (5-40) {{physical}} damage
|Deals extra (5-30)% damage to unnatural creatures
+
on weapon hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal {{CSS|Mindpower|1|450}} {{physical}} damage (which can mind-crit)
 
|-
 
|-
|Of the leech||{{Am}}||true||40||Ranged attacks {{item nature slow|15|5}}
+
|of amnesia||{{Psi}}||true||40||10-50||on weapon hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
|Leeches stamina from the target on hit
+
 
|-
 
|-
|Hateful||{{Psi}}||true||30||Ranged attacks deal extra (5-20) {{darkness}} damage
+
|of torment||{{Psi}}||true||30||30-50||on weapon hit: 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns (using the highest of accuracy/spellpower/mindpower against mind save)
|Deals extra (5-20)% damage to living creatures
+
|-
+
|Thought-forged||{{Psi}}||false||15||Ranged attacks deal extra (5-20) {{mind}} damage
+
|Ranged attacks have {{item mind gloom|25|10}}
+
|Reload ammo every (1-6) turns
+
|-
+
|Psychokinetic||{{Psi}}||false||5||Ranged attacks deal extra (15-50) {{physical}} damage
+
|On hit: 10% chance to knock the target back
+
|-
+
|Of amnesia||{{Psi}}||false||25||25% chance to put target's talents on cooldown on hit
+
|-
+
|Of torment||{{Psi}}||true||30||Ranged attacks penetrates {{mind}} and {{darkness}} resistance by (5-20)%
+
|On hit: 20% chance to torment the target (stunning, blinding, pinning, confusing or silencing it)
+
 
|}
 
|}

Revision as of 11:05, 3 November 2019

ToME Version: 1.4.9

Melee Weapon Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Balanced Master false 5 Increases accuracy and defense by (5-15) Adds disarm immunity (20-50)%
Of crippling Master false 15 Increases physical critical chance by (5-15)% Attempts to cripple the target on a critical hit
Of massacre Master false 3 Increases damage by (5-15)
Quick Master true 25 Increases attack speed by 0.1 (if 100% -> 111%) Increases accuracy by (5-15) Increases dexterity by (1-7)
Warbringer's Master true 30 Increases constitution by (1-7) Increases resistance to disarming by (10-35)% Increases Damage by (5-15) Adds Physical damage penetration of 10-15%
Of evisceration Master true 20 Increases physical critical chance by (5-15)% Increases damage by (5-15) Wounds target on critical hit
Of rage Master true 25 Increases accuracy by (5-15) Increases Physical damage by (5-15)% Increases strength by (1-7) Regenerates (0.5-2.5) stamina when hit
Of ruin Master true 20 Increases physical critical chance by (5-15)% Increases critical multiplier by (10-20)% Increases armor penetration by (5-15)
Of shearing Master true 20 Increases armor penetration by (5-15) Increases Physical damage by (5-15)% Penetrates Physical resistance by (5-15)%
Acidic Arcane false 5 Melee attacks deal extra (5-20) Acid damage Splashes the target with acid on a critical hit
Arcing Arcane false 5 Melee attacks deal extra (5-20) Lightning damage On hit, 25% to shoot a lightning bolt at a second target (range 5, damage=(1 - (spellpower*2 +30))
Flaming Arcane false 5 Radius 1 burst on hit, deals (5-20) Fire damage
Chilling Arcane false 5 Melee attacks deal extra (5-30) Cold damage
Of daylight Arcane false 10 Melee attacks deal extra (5-20) Light damage Deals extra (5-30)% damage to undead
Of phasing Arcane false 15 Increases armor penetration by (5-15) Damage shield penetration: (10-60)%
Of vileness Arcane false 15 Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Of paradox Arcane false 15 Increases Temporal resistance by (5-20)% Deals (5-20) Temporal damage when hit in melee Melee attacks deal extra (5-20) Temporal damage
Elemental Arcane true 25 Adds (10-17)% resistance penetration for Fire, Cold, Lightning and Acid damage On hit: random elemental explosion (radius 3, damage of (spellpower+10)/2 to (spellpower+10))
Plaguebringer's Arcane true 30 Adds (10-35)% immunity to disease Melee attacks deal extra (5-20) Blight damage Melee attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5 On hit: 10% chance to trigger Epidemic (level same as the weapon)
Of corruption Arcane true 35 Melee attacks have (5-20)% chance to reduce damage dealt by (1–35cSS:Mindpower + 5)% On hit: 20% chance of cursing the target (with Curse of Vulnerability, Defenselessness, Impotence or Death)
Of the mystic Arcane true 30 Increases spellpower by (5-15) Increases magic and willpower by (1-7)
Insidious Nature false 5 Melee attacks deal extra (10-60) Insidious Poison damage over 7 turns
Of erosion Nature false 5 Melee attacks deal extra (5-20) Nature and Temporal damage
Blazebringer's Nature true 45 Increases global speed by (1-6)% Penetrates Fire resistance by (5-15)% On crit: burst of (5-20) Fire damage (this weapon only)
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Penetrates Acid resistance by (5-15)% Melee attacks have (5-35)% chance to reduce armor by (10–45cSS:Spellpower + 5)% (this weapon only)
Glacial Nature true 45 Increases armor by (5-15) Penetrates Cold resistance by (5-15)% On crit: burst of (5-30) Ice damage (this weapon only)
Thunderous Nature true 45 Increases all stats by (1-4) Penetrates Lightning resistance by (5-15)% Melee attacks have (5-35)% chance to daze (this weapon only)
Of nature Nature true 30 Increases all resistances by (2-10)% Penetrates Nature resistance by (5-15)%
Manaburning Antimagic false 20 Melee attacks (10-25) arcane resource burn (this weapon only)
Slime-covered Antimagic false 20 Melee attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only)
Of persecution Antimagic false 20 Increases willpower by (1-7) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of purging Antimagic true 20 Melee attacks deal extra (5-20) Nature damage (this weapon only) On hit: 25% chance to randomly remove a magical effect or a sustained spell from the target (this weapon only)
Inquisitor's Antimagic true 45 Melee attacks (10-25) arcane resource burn (this weapon only) On crit: burns latent spell energy (randomly sets a magical talent on cooldown and deals arcane damage equal to that talent's cost) (this weapon only)
Of disruption Antimagic true 50 Disrupts spell-casting on hit (this weapon only) Deals extra (5-30)% damage to unnatural creatures (this weapon only)
Of the leech Antimagic true 40 On melee hit: deals (5-20) slime damage Melee attacks (10-25)% chance to slow global speed by (20–70cSS:Mindpower + 10)% (this weapon only) On hit: leeches stamina from the target (this weapon only)
Of dampening Antimagic false 18 Increases resistances to Acid, Lightning, Fire and Cold by (7-17)% Increases spell save by (5-15)
Hateful Psionic false 10 Melee attacks deal extra (5-20) Darkness damage (this weapon only) Deals extra (5-20)% damage to living creatures (this weapon only)
Of projection Psionic false 5 On hit: Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Thought-forged Psionic false 15 Increases willpower and cunning by (1-7) Melee attacks deal extra (5-20) Mind damage (this weapon only) Melee attacks have (10-35)% chance to cause random gloom (this weapon only)
Of amnesia Psionic true 30 On hit: 25% chance to put target's talents on cooldown (this weapon only)
Of torment Psionic true 30 Penetrates Mind and Darkness resistance by (5-15)% On hit: 20% chance to torment the target (to stun, blind, pin, confuse or silence it (this weapon only)

Ranged Weapon Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Mighty Master false 3 Increases combat damage by (5-15) Increases strength by (1-7)
Ranger's Master false 9 Increases dexterity by (1-7) Increases projectile range by 1 (max 10)
Steady Master false 5 Increases accuracy by (5-15) Reduces cooldown of Steady Shot by 1
Of power Master false 3 Increases Physical damage by (8-22)% Increases Physical penetration by (8-22)%
Swiftstrike Master true 25 Increases attack speed by 10% Triples projectile speed Increases cunning by (1-7)
Of true flight Master true 20 Increases accuracy by (5-15) Increases physical critical chance by (5-15)% Increases projectile range by 1 (max 10)
Of fire Arcane false 5 Ranged attacks deal extra (5-20) Fire damage Increases Fire damage by (8-22)%
Of cold Arcane false 5 Ranged attacks deal extra (5-20) Cold damage Increases Cold damage by (8-22)%
Of acid Arcane false 5 Ranged attacks deal extra (5-20) Acid damage Increases Acid damage by (8-22)%
Of lightning Arcane false 5 Ranged attacks deal extra (5-20) Lightning damage Increases Lightning damage by (8-22)%
Penetrating Arcane true 20 Increases armor penetration by (5-30) Increases Physical penetration by (5-25)% Damage shield penetration: (10-60)%
Runic Arcane true 30 On hit: 10% chance of activating Arcane Vortex (level3) Increases spellpower by (5-15) Increases magic by (1-7) Increases Arcane damage by (5-15)%
Warden's Arcane true 40 Increases magic by (1-7) Increases Temporal penetration by (5-10)% and Physical penetration by (5-15)% Increases Temporal damage by (5-10)% and Physical damage by (5-15)% Increases category mastery for Chronomancy/Bow Threading by (0.1-0.2) Increases ammo reload speed by (1-5); swapping to secondary weapon instantly
Of recursion Arcane true 30 On hit: 10% chance of activating Shoot (level 1)
Fungal Nature false 10 Activates for life regeneration (cooldown 20) Increases category mastery for Fungus by (0.1-0.2)
Blazebringer's Nature true 45 Increases global speed by (1-5)% Increases Fire penetration by (5-15)% Ranged attacks deal extra (5-35) Fire damage
Caustic Nature true 45 Increases life regeneration by (0.5-2.5) Increases Acid penetration by (5-15)% (5-20)% chance to Corrode Armour
Glacial Nature true 45 Increases armor by (5-15) Increases Cold penetration by (5-15)% Ranged attacks deal extra (5-20) Cold damage
Thunderous Nature true 45 Increases all stats by (1-4) Increases Lightning penetration by (5-15)% (5-20)% chance to apply Dazing Lightning
Of nature Nature true 30 Increases all resistances by (2-10)% Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-35) nature damage
Of dampening Antimagic false 18 Increases Acid, Lightning, Fire and Cold resistance by (7-17)% Increases spell save by (5-15)
Mage-hunter's Antimagic true 18 On hit: 20% chance of activating Mana Clash (level 1) Increases category mastery for Antimagic by (0.1-0.2) Increases willpower and cunning by (1-7) Increases mind power by (5-15) Ranged attacks deal extra (5-25) Manaburn
Throat-seeking Antimagic true 18 Increases Nature penetration by (5-15)% Ranged attacks deal extra (5-25) nature damage On crit: silences the target

Bow-specific Egos

Name Power Source Min. Level Greater Rarity Cost Effects
of dexterity Master 20 false 7 7 On wield:
  • Penetrates Physical resistance by (10-25)%
  • Increases dexterity by (2-8)
Thaloren Master 30 true 24 40 On wield:
Keeper's Arcane 30 true 24 40 On wield:
  • Reduces cooldown of Arrow Stitching by 1
  • Increases Physical damage by (8-22)%
  • Increases Temporal damage by (8-22)%
  • Penetrates Physical resistance by (5-15)%
  • Penetrates Temporal resistance by (5-15)%

Sling-specific Egos

Name Power Source Min. Level Greater Rarity Cost Effects
of cunning Master 20 false 7 7 On wield:
  • Penetrates Physical resistance by (10-25)%
  • Increases cunning by (2-8)
Halfling Master 30 true 24 40 On wield:

Ammo Egos

Name Power source Greater Rarity Level Range Ability
deadly Master false 3 1-50 Increases damage by (5-15)
high-capacity Master false 7 1-50 Increases capacity (1.3-1.6) times

Increases ammo reload speed by (1-5)

of accuracy Master false 3 1-50 Increases accuracy by (5-25)
acidic Arcane false 5 1-50 on weapon crit: Splash the target with acid (using the highest of accuracy/spellpower/mindpower) dealing 1–250cSS:Spell Power Acid damage over 5 turns (which can spell-crit and doesn't merge) and reducing armor and accuracy by 1–250cSS:Spellpower/8
arcing Arcane false 5 1-50 on weapon hit: 25% chance for lightning to strike from the target to a second target dealing 1–150cSS:Spellpower Lightning damage (which can spell-crit)
flaming Arcane false 5 1-50 Radius 1 burst on hit, deals (5-20) Fire damage
chilling Arcane false 5 15-50 Ranged attacks deal extra (5-30) Cold damage
self-loading Arcane false 5 1-50 Reloads one ammo every (2-5) turns
of daylight Arcane false 10 1-50 Ranged attacks deal extra (5-20) Light damage

Deals extra (5-30)% damage to undead

of vileness Arcane false 15 1-50 Ranged attacks deal extra (5-20) Blight damage

Ranged attacks have (5-30)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5

of paradox Arcane false 15 1-50 Ranged attacks deal extra (5-20) Temporal damage

Ranged attacks have (5-15)% chance to gain 10% of a turn (3/turn limit)

blazing Nature false 10 1-50 Ranged attacks deal extra (8-33) Fire damage

Radius 1 burst on crit, deals (5-15) Fire damage

storming Nature false 10 1-50 Ranged attacks deal extra (8-33) Lightning damage

Radius 1 burst on crit, deals (5-15) Lightning damage

tundral Nature false 10 1-50 Ranged attacks deal extra (8-33) Cold damage

Radius 1 burst on crit, deals (5-15) Cold damage

of erosion Nature false 5 1-50 Ranged attacks deal extra (5-20) Nature damage
of wind Nature false 7 1-50 Increases projectile speed by 200%

on weapon hit: 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces (using the highest of accuracy/spellpower/mindpower) and dealing 1–250cSS:Physical power Physical damage (which can physical-crit and doesn't hurt self or allies)

manaburning Antimagic false 20 1-50 Ranged attacks (10-25) arcane resource burn
slimey Antimagic false 20 1-50 Ranged attacks (5-20)% chance to slow global speed by (20–70cSS:Mindpower + 10)%
of persecution Antimagic false 20 1-50 Deals extra (5-30)% damage to unnatural and unliving creatures
thought-forged Psionic false 15 1-50 Ranged attacks deal extra (5-25) Mind damage

Ranged attacks have (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5
Reloads one ammo every 6 turns

barbed Master true 3 1-50 Increases physical critical chance by (5-15)%

Increases damage by (5-15)
on weapon crit: Wound the target (using the highest of accuracy/spellpower/mindpower) dealing 1–350cSS:Physical power Physical damage (which across 5 turns (which can physical-crit and doesn't merge) and reducing healing by 50%

of crippling Master true 15 1-50 Increases physical critical chance by (5-15)%

on weapon crit: Cripple the target (using accuracy) reducing mind, spell, and combat action speeds by 30% for 4 turns

of annihilation Master true 15 30-50 Increases damage by (2-12)

Increases physical critical chance by (2-12)%
Increases armor penetration by (2-12)
Increases projectile speed by 200%

elemental Arcane true 25 20-50 on weapon hit: Create an explosion dealing 1–150cSS:Spellpower*(105-130)% Fire/Cold/Lightning/Acid damage in radius 3 (which can spell-crit and doens't hurt self and allies), up to once per turn
plaguebringer's Arcane true 30 20-50 Ranged attacks deal extra (5-30) Blight damage

Ranged attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
talent on hit: 20% chance to trigger Epidemic (level same as material level)

sentry's Arcane true 25 20-50 Increases damage by (2-12)

Increases armor penetration by (2-12)
Reloads ome ammo every (2-5) turns
Increases capacity (1.2-1.5) times

of corruption Arcane true 35 20-50 talent on hit: 20% chance to trigger one of Curse of Death/Curse of Defenselessness/Curse of Impotence/Curse of Vulnerability (level same as material level)
of grasping Nature true 30 20-50 on weapon hit: 20% chance to create vines that bind the target to the ground dealing 1–450cSS:Mindpower Nature damage (which can mind-crit) and pinning them (using the highest of accuracy/spellpower/mindpower) for 3 turns
inquisitor's Antimagic true 45 30-50 Mindpower|1|150} Manaburn damage and puts 1 random spell talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
of disruption Antimagic true 50 1-50 Deals extra (5-30)% damage to unnatural creatures

on weapon hit: Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn for 5 turns (using the highest of accuracy/spellpower/mindpower), stacking up to 50%

hateful Psionic true 30 1-50 Ranged attacks deal extra (5-30) Darkness damage

Deals extra (5-20)% damage to living creatures

psychokinetic Psionic true 5 1-50 Ranged attacks deal extra (5-40) Physical damage

on weapon hit: 20% chance to knock the target back 3 spaces (using the highest of accuracy/spellpower/mindpower) and deal 1–450cSS:Mindpower Physical damage (which can mind-crit)

of amnesia Psionic true 40 10-50 on weapon hit: 50% chance to put 1 random talent on cooldown for 1 + mindpower/20 (round-up) turns (using the highest of accuracy/spellpower/mindpower against mind save and checking Confusion immunity)
of torment Psionic true 30 30-50 on weapon hit: 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns (using the highest of accuracy/spellpower/mindpower against mind save)