Difference between revisions of "Fiery grasp (talent)"
From Tales of Maj'Eyal
(Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.) |
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Line 8: | Line 8: | ||
|cost=15 Stamina, 30 Vim | |cost=15 Stamina, 30 Vim | ||
|cooldown=14 | |cooldown=14 | ||
− | |range=4 | + | |range={{cts|4|6}} |
|desc= | |desc= | ||
− | Send out a claw of fire, striking in a line doing | + | Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|100|140}}% damage as fire damage and becoming unable to move for {{cts|3|5}} turns, while also taking {{ctspd|8|40}} damage per turn. |
Starting from talent level 4, it will also silence. | Starting from talent level 4, it will also silence. |
Revision as of 04:48, 7 November 2020
Fiery Grasp | ||
Game Version | - | |
---|---|---|
Category Type | Corruption | |
Category | Brutality | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Stamina, 30 Vim | |
Range | 4–6cTS | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Send out a claw of fire, striking in a line doing [8]40cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 100–140cTS% damage as fire damage and becoming unable to move for 3–5cTS turns, while also taking [8]40cTSpD damage per turn.
Starting from talent level 4, it will also silence. Beam damage and damage over time will increase with your Spellpower. |