Difference between revisions of "Fiery grasp (talent)"

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(Updating Doombringer details to at least vaguely resemble reality; the numbers on fire damage here are complete wild-ass guesses because I didn't want to pull out the symbolic algebra solver again.)
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|cost=15 Stamina, 30 Vim
 
|cost=15 Stamina, 30 Vim
 
|cooldown=14
 
|cooldown=14
|range=4
+
|range={{cts|4|6}}
 
|desc=
 
|desc=
Send out a claw of fire, striking in a line doing 3.25-6.73 damage leading to a target. The target is caught in the claw's grasp, taking {{cts|103|150}}% damage as fire damage and becoming unable to move for 3 turns, while also taking 3.25-6.73 damage per turn.
+
Send out a claw of fire, striking in a line doing {{ctspd|8|40}} damage leading to a target. The target is caught in the claw's grasp, taking {{cts|100|140}}% damage as fire damage and becoming unable to move for {{cts|3|5}} turns, while also taking {{ctspd|8|40}} damage per turn.
  
 
Starting from talent level 4, it will also silence.
 
Starting from talent level 4, it will also silence.

Revision as of 04:48, 7 November 2020

Fiery Grasp
Fiery grasp.png
Game Version -
Category Type Corruption
Category Brutality
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Activated
Cost 15 Stamina, 30 Vim
Range 4–6cTS
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description Send out a claw of fire, striking in a line doing [8]40cTSpD damage leading to a target. The target is caught in the claw's grasp, taking 100–140cTS% damage as fire damage and becoming unable to move for 3–5cTS turns, while also taking [8]40cTSpD damage per turn.

Starting from talent level 4, it will also silence.

Beam damage and damage over time will increase with your Spellpower.