Difference between revisions of "Penitence"
From Tales of Maj'Eyal
(additional feature of the staff that wasn't on the page yet) |
ScienceBall (Talk | contribs) m (Say how many diseases or poisons it can cure. I still need to update the rest of this, but the sentient staff code looks complicated, so I think I'll need to experiment with it to understand it.) |
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Talent granted: +1 {{t|Command Staff}} | Talent granted: +1 {{t|Command Staff}} | ||
− | + | It can be used to cure up to {{CSS|Mag|2.5|6|log}} diseases or poisons (based on Magic) (uses 10 power, max power 60) | |
'''When wielded by a Shalore:''' | '''When wielded by a Shalore:''' |
Revision as of 18:27, 10 June 2021
Penitence | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | glowing staff | |||||
Type | Staff | ||||||
Power source | Arcane, Nature | ||||||
Requirement | 24 Mag | ||||||
Rarity | Level range | Cost | Tier | ||||
200 | 10-18 | 125-200 | 2 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
15-16.5 | 80% Mag | Nature | 4 | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
+30% Blight | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | Spellpower: +15
Spell crit chance: +10% Spell save: +15 Damage affinity (heal): 20% Nature Talent granted: +1 Command Staff It can be used to cure up to 2.5–6cSS:Mag,logP diseases or poisons (based on Magic) (uses 10 power, max power 60) When wielded by a Shalore:
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Description | A powerful staff sent in secret to Angolwen by the Shaloren,
to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
You can change this staff's spellpower and spell crit chance values by using Command Staff. The "maximum" values 27/6 and 3/14 (power/crit respectively). [I found out about this with a Shalore Cultist of Entropy, so this feature might be tied to being a Shalore. There also seems to be an option that only Necromancers can access.]