Difference between revisions of "Gravitic trap (talent)"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Update to 1.7.3. Do you even need the Trapping category at all to use this? Should test. Maybe you do because of all the references to Trap Mastery.) |
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{{Ability box | {{Ability box | ||
+ | |game_version=1.7.3 | ||
|image=Gravitic_trap_2017.png | |image=Gravitic_trap_2017.png | ||
|name=Gravitic Trap | |name=Gravitic Trap | ||
|category_type={{ct|Cunning}} | |category_type={{ct|Cunning}} | ||
|category={{c|Trapping}} | |category={{c|Trapping}} | ||
− | |require= | + | |require=Learn {{t|Mystical Cunning}}{{verify}} |
− | |cooldown= | + | |cooldown=20 |
− | |cost= | + | |cost=15 Stamina |
|range=Trap Range | |range=Trap Range | ||
+ | |use_speed=Trap Speed | ||
|desc= | |desc= | ||
− | Lay a trap that creates a gravitic anomaly | + | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + {{cTS|25|100}}*{{cSS|Mag|1|5}}/10 temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). |
− | + | Each anomaly lasts {{cTL|10|3|5}} turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). | |
− | + | The trap may trigger more than once, but requires at least 2 turns to recharge between activations. | |
− | + | This design does not require advanced preparation to use. | |
}} | }} |
Revision as of 06:30, 13 June 2021
Gravitic Trap | ||
Game Version | 1.7.3 | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Learn Mystical Cunning
Needs verification | |
Use Mode | Activated | |
Cost | 15 Stamina | |
Range | Trap Range | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Trap Speed | |
Description | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 25–100cTS*1–5cSS:Mag/10 temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
Each anomaly lasts 3–5cTL:10 turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). The trap may trigger more than once, but requires at least 2 turns to recharge between activations. This design does not require advanced preparation to use. |