Difference between revisions of "Gravitic trap (talent)"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Fix formula) |
ScienceBall (Talk | contribs) m (Mention floor) |
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Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). | ||
− | Each anomaly lasts {{cTL|10|3|5}} turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). | + | Each anomaly lasts floor({{cTL|10|3|5}}) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). |
The trap may trigger more than once, but requires at least 2 turns to recharge between activations. | The trap may trigger more than once, but requires at least 2 turns to recharge between activations. |
Revision as of 07:31, 13 June 2021
Gravitic Trap | ||
Game Version | 1.7.3 | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Learn Mystical Cunning
Needs verification | |
Use Mode | Activated | |
Cost | 15 Stamina | |
Range | Trap Range | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Trap Speed | |
Description | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + 25–100cTS/100)*1–5cSS:Mag temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
Each anomaly lasts floor(3–5cTL:10) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). The trap may trigger more than once, but requires at least 2 turns to recharge between activations. This design does not require advanced preparation to use. |