Difference between revisions of "Murgol Lair"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Level range in 1.7.4. Underwater effect.) |
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'''Underwater Zone'''<br/> | '''Underwater Zone'''<br/> | ||
− | Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. | + | Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and {{fire}} damage is reduced by 10%, however {{cold}} damage is increased by 10%. |
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==Zone Information== | ==Zone Information== |
Latest revision as of 10:41, 29 June 2021
Murgol Lair | |
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Boss | |
Floors | 3 |
Level Range | 1 to 7 |
Item Level Range | 1 to 1 |
Size | 50x50 |
Zone Effect | Underwater Zone Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and Fire damage is reduced by 10%, however Cold damage is increased by 10%. |
Zone Information
The Murgol Lair (also called Lair of Murgol) is one of the starting dungeons for the Yeek. It is inhabited by various underwater creatures as well as hostile Yeeks. The entire dungeon is underwater, but there are plenty of air bubbles that can be used to recharge one's breath. The dungeon is also littered with traps, so any means to detect and disarm traps can be very helpful.
There is an alternate layout of the map that is populated with nagas instead.