Difference between revisions of "Heavy armour training (talent)"
From Tales of Maj'Eyal
(Created page. Adjusted description for compatibility with existing templates. Copied notes over from old armour training. Added some info on base hardiness.) |
(Linked armour and hardiness) |
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| Line 11: | Line 11: | ||
For heavy armour: | For heavy armour: | ||
| − | * Increases armour value by {{cts|1|7|0.75}} × 1.5 | + | * Increases [[armour]] value by {{cts|1|7|0.75}} × 1.5 |
| − | * Increase armour hardiness by {{cl|(7.5 × Talent Level)|100|5|3.75|50|37.5}} | + | * Increase [[armour|armour hardiness]] by {{cl|(7.5 × Talent Level)|100|5|3.75|50|37.5}} |
* Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 1.5 | * Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 1.5 | ||
For massive armour: | For massive armour: | ||
| − | * Increases armour value by {{cts|1|7|0.75}} × 2 | + | * Increases [[armour]] value by {{cts|1|7|0.75}} × 2 |
| − | * Increase armour hardiness by {{cl|(10 × Talent Level)|100|5|3.75|50|37.5}} | + | * Increase [[armour|armour hardiness]] by {{cl|(10 × Talent Level)|100|5|3.75|50|37.5}} |
* Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 2 | * Reduce chance that melee or ranged attacks critically hit you by {{cts|1|9}} × 2 | ||
Revision as of 07:57, 28 September 2021
| Heavy Armour Training | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Technique | |
| Category | Combat Training | |
| Requirements | Str (16, 20, 26, 34, 44) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You become better at using your armour to deflect blows and protect your vital areas.
For heavy armour:
For massive armour:
(This talent only provides bonuses for heavy mail or massive plate armour.) At raw talent level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. At raw talent level 2, it allows you to wear shields. At raw talent level 3, it allows you to wear massive plate armour. Note 1: the base armour hardiness is 45% Note 2: wearing heavy or massive armour will interfere with stealth, and Brawlers will be unable to perform many of their talents in massive armour | |
